Your V0.1.4 adjustments were in the right vein but, please for the love of god do more balancing. You're going to lose a chunk of first time players if, hours into gameplay, the game is still a grind. Not to mention the late game issues others here have mentioned. Otherwise, well done and interesting concept!
Welp, i've hit a bug on second prestige in the latest chrome where tick speed equals 0, eat rate equals zero, and my sheep aren't moving. Not sure how to unbreak the game without starting over.
this is kind of a nitpick, but the sax synth in the background music is out of key, and one should also be able to mute the music before the tutorial. Especially since a lot of people play idle games while listening to or doing other things.
So, the smithy works for me, but there is a bug in the latest chrome where, if you click insert copper ore too quickly (before remove bar can appear), then the smithy will eat your ore without giving you a bar. Similarly, if you click remove before the menu resets, you can get extra copper bars.
Two quick suggestions;
A) please make all sounds mutable.
B) it would be nice if a new sound triggering didn't stop playback of the last sound.
A bonus suggestion is to set an angle where everything is clickable so i'm not forced to rifle through all the areas to get everything done.
Yes.Yes Yes. We should make the bling bling sound muted. Thanks!
The sound playback is kinda of buggy. I will fix it on the next patch.
We are going to implement different camera angle for players to solve the problem.
New/more colonies is not really the fix that's needed. It's the first colony that needs to be tweaked so that i'm not sick of this game before i ever even get to the second colony.
So unfortunately, with this latest update (dust room), my cushion count no longer shows up, and the subsequent bonus is lost. It still affects GPS, but otherwise is hindered. I'm using chrome.
Hey this is a weird thing to pick on but.... your earth is rotating the wrong direction and the clouds are going the right direction. Don't know why that bothers me...
If there were a way to disable the offline earnings notification, or keep the game active without active focus, it would be much appreciated. Jumping between the game and chat makes for an annoying experience.
This wouldn't even be that boring of a game if you had gone to the trouble of re-balancing it properly. The slowness of prestige is what hinders it in my opinion.
It occurred to me that a way to reconcile the new claim incentive problems would be to have, rather than a fixed price point, different price points scaled to different quality claims so that the user could chose for themselves. I think that would enhance the engagement with the concept that you're racing against time, if you could chose when to advance.
Pushed another update, that should fix the issue if that happened to you. Let me know if it still doesn't work.