"The spaces are weird" is actually one of the very first points of feedback I got when testing the game. I tried to make tests as "evenly spaced" as I could, and even lampshaded the difficulty via narrative. IMO, I think "uneven spaces" are an okay challenge for *some* of the tests, but I can see why it's a sticking point for many!
Max food with +61 a day, no zombie attacks, day 200, max happiness, lots of schools and high level builders, all land claimed, 49 survivors with 62 limit. I'm pretty sure I won
For stage 24, getting past the axes is a test of 1. Seeing the perfect spot to get through, 2. Trying at that spot till you get past. +1 to get this to best.
"The spaces are weird" is actually one of the very first points of feedback I got when testing the game. I tried to make tests as "evenly spaced" as I could, and even lampshaded the difficulty via narrative. IMO, I think "uneven spaces" are an okay challenge for *some* of the tests, but I can see why it's a sticking point for many!