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Chronicles of Blood

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May. 02, 2013

Rating: 1

Seriously ... these event weeks were a waste of time beyond some scroll gathering. No special item drops despite using lucky gun + raven in all 3 zones. 2 Boss Battles in Field of the Dead (70th level) 18 Rubies and 17 Rubies for rewards. Boss Battle in Western Field of the Dead for no rewards. So not only didn't I get the items that wouldn't drop last time these areas were around, I didn't get the new items either. I've never seen a game that has special event weeks that result in no benefit whatsoever. Maybe drops work right for some players, but there is something broken for some of us. Devs really need to investigate the code and calcs.

Dawn of the Dragons

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Jan. 12, 2013

Rating: 5

3k energy in z10 area 4 NM ... 7.7k perc. 170 energy per quest (2nd highest outside of bosses) so this should be about the best % wise for drops. 2 grey books - good. ZERO mini bosses. Bad. And this is the area that gets the chest. Is the Perc change also going to affect the random encounters? That's a lot of free craft drops that are being affected.

Dungeon Overlord

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Dec. 15, 2012

Rating: 8

@skullhead51 You do realize that you didn't read, and that all my monsters (except a new lvl 1) were higher level than the attackers. No reason for them to hide. It was an AI issue (the orcs basically ignored all the attackers to try and attack the ones in the rear getting hacked down along the way) complaint and a ridiculous level loss complaint. I lost more levels than the atackers had levels. Read that again. Losing 14 levels is not trivial. Of course, if I'm willing to SPEND then the level loss isn't an issue. And that's majorly messed up.

Dungeon Overlord

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Dec. 11, 2012

Rating: 9

I can understand getting raided by the nearby towns. Having them kill creatures 2x or 3x their level because of the AI controlling things, then losing a ton of levels as a result ... that I don't understand. Especially as it took a ton of resources to train those levels. So despite traps, I had Orcs of level 23,22,19,16,1 Thief level 10, Warlocks level 10,10,10 killed by levels 10,9,9,8,7,6,6,5,5,4,4,4,3,3,2. The attackers only had a 4 and 2 killed. Creatures being killed should only lose a level or two. Losing 14 levels or so from the Orcs and 6 levels for the thief and warlocks is excessive. Why should I bother training them back up? The AI will still get them killed.

Dawn of the Dragons

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Dec. 09, 2012

Rating: 3

It would be nice if we could either kick players out of raids, or be able to flag them from ever entering another raid that we've summoned. This way we would only have to deal with an individual tagger once.

Chronicles of Blood

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Dec. 04, 2012

Rating: -5

@Vamp1408 1)You are not a Developer, and I was pointing out that the Developers really don't give any attention to the Kong community. 2)You missed noticing the point... "Up your loot to 7-10% + then say you can't get loot." Givn that statement, you've donated multiple times haven't you? A full bloodlust bar resulted in ZERO crafting items for a 24hr area.If it's only for the 90+Level crowd don't make the area available to lower levels.It scales. It has items for lower levels.There is NO reason to grind when ZERO items drop.It doesn't matter if I 'm crafting for the future... I can't craft at all with 0 items from a limited time area.And that's using a lesser weapon but "Lucky" for the loot bonus. And when the Blood Rubies are not dropping, so that I'm disenchanting items just to use them for exploring, there is no way to gather enough to convert to blood saphires to buy items that require them.

Galaxy Online

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Dec. 04, 2012

Rating: -1

@Plixus Dude, I'm level 59. I know all about the Daily Spin. The comment was for the Developers for several reasons. None of which you address or understand.

Galaxy Online

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Dec. 02, 2012

Rating: 1

3 out of the last 4 days, the daily spin went one spot past a legendary commander and landed on 50x Loudspeakers. Already have 1524 of them. Happens again, I'll quit. Just sayin.

Chronicles of Blood

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Nov. 18, 2012

Rating: 7

Questions for the Developers (which given the lack of responses on Kongregate will most likely never be answered): Do you really think a game is fun when it takes a ton of severe grinding to craft any items? And by the time you come close to the amount of items, you are well past the levels that would benefit for them? And that it seems there is no point to grind when spending a full amount of Bloodlust on a difficult to enter special area like Dark Oblivion results in nothing but credits and experience? Not one item - whether blood ruby or scroll or drop or crafting material. Gotta love having a limited time for zero rewards. If the game is only about PvP, then remove the rest.

Chronicles of Blood

Play Chronicles of Blood

Nov. 01, 2012

Rating: 14

Last week I had several hundred Blood Rubies. Their drop rate is now practically non-existent. Even after disenchanting items, I have none now. I had to buy Blood Pearls for the first time in forever... And its not like the drop rates for major items is there either. You might want to look into the drop rate numbers.

Galaxy Online

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Oct. 24, 2012

Rating: 10

So let me get this straight... We have a Spacedock that care repair a percentage of ships lost. But doesn't work on Instances. And Instances scale upwards fast. One level can result in no losses whatsover and the next can result in entire fleets destroyed quickly. Yet none of the lost ships can be repaired... That should be changed.

Dawn of the Dragons

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Oct. 07, 2012

Rating: 0

FYI for actual drop rate facts: Completed TiED 2 Quest area on NM. Roughly 10k in energy. Total of 2 Blue Owls dropping out of 20 needed. 2k energy into TiED 3 Quest area on Legendary. 6 randoms. No Marcus Records drops. I'm curious as to what items in the current mystery pack could possibly be worse than Crazy's equipment at this point? And have no benefit in any facet of the game since most ppl switch armor depending on the situation.

Dawn of the Dragons

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Oct. 06, 2012

Rating: 5

(cont) On Quest sections that don't count for AP completion purposes. And won't have the 3x drop for the randoms after this week. If some ppl are getting a lot of drops, while others of us are only getting 1 in a whole week, the mechanism for drops has to be looked at by the devs.

Dawn of the Dragons

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Oct. 06, 2012

Rating: 3

tsukinomai, try not to totally miss the point in pointing out something that wasn't there. I *know* the new quest drops for TiED are here permanently. The 3x crafting drops won't be though. There will be some new area or a world raid that demands attention after this week. But both these permanent drops AND the "One week then gone" drops for quests and raids have way too low drop rates. Despite a full week of raiding only the special raids (whether Kang, Ulfrik, Wexxa, or Erakka) I managed 1 Aesa's Runes, 4 Terracle's Arm, 1 Worm Tooth, and 1 Oroc Wrecker. In TiED 2, on a reset NM I have finished 3+ sections (about 9000 energy) for 2 Blue Owl drops TOTAL. For me, that's 4 levels + some extra time (since I don't autolevel by a long shot anymore). At the current drop rates, I will only have to spend do this 9 times more just for the Blue Owl requirements. And there's 2 other drops in TiEd now. That's roughly 8 NM quest run throughs per section.

Bloons TD 5

Play Bloons TD 5

Oct. 06, 2012

Rating: 5

Do you even test the Daily Challenges for actual playability? If they can only be completed with a whole lot of monkey money being spent on upgrades and special agents, then state so in the description.

Dawn of the Dragons

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Oct. 05, 2012

Rating: 26

Last week it was Oroc Wreckers (1 drop all week despite many raids entered) and Pierced Brains (1 Worm Tooth drop all week despite many raids entered). This week - 2000 energy on TiED 2 NM quests. Many random "Oral Examinations" mini-boss encounters. 1 total Blue owl drop. (Perception over 1100 even with the new "No perception from items" bug.) When you need 20 to make the item, I don't see how these drop rates will let us craft anything, especially as there are several items. The Guilbert Bags dropped somewhere between 5 to 10 for me all week from the quests for a point of comparison. It will definitely take quite a long time and a lot of energy just to get 20 of a single item - much less doing it 3 times. One week only items in raids and quests should have higher drop rates.

Wild West Town

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Sep. 20, 2012

Rating: 10

There seems to be a problem with the Race Time quest in Africa. I clicked the Ivory idols and the quest has the green check, but nothing seems to advance it past that point. (From Running around to restarting browser)

Wild West Town

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Sep. 18, 2012

Rating: 5

"A Trap for Tom" quest... How come withered wheat grown in our greenhouse doesn't count towards the withered wheat requirement?

Chronicles of Blood

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Sep. 10, 2012

Rating: 12

Seriously?! 14 straight hunts using blood rubies, defeating Legendaries and Epics creatures - and not a single drop of anything for a reward. Nothing. And what's interesting is that the Victory Count in the Grimoire did not update for the Legendary. Total 1 killed per that... but my trainer quest did update showing 2 of 7. It's very tough to craft anything when nothing drops.

Bloons TD 5

Play Bloons TD 5

Aug. 31, 2012

Rating: 4

Todays Daily Challenge allows only 4 tower types and no spikes. None of the towers detects camo balloons yet the challenge already had a level sending them. Who playtested this challenge??

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