I'm not that much deep into the game yet but it's super sweet simple and addicting, and also very clever and refreshing regarding the idle game formula. Good job!
This is a great follow up to Reigns, I love those kind of experiences. 5/5
It would be awesome if you could reduce a lot the delay between each decision. The NPC animation is not really useful and gets quickly repetitive. For comparison, Reigns was almost instant.
And also, a little detail: I don't think it's useful to spam us with "Progress Saved" pop up at each decision ^^
You made a very solid update! I've been thinking about how to fix that damn doublon vehicle loot, and your system beat my expectations. Plus, adding those end of the line, epic and well animated vehicles is very smart and motivating. Nice job!
I find the concept to be excellent! But when I tried to Spin for a car, it didn't work, it was loading forever. After a few minutes, I hit Back, I had lost 100 gold :p Maybe you could ensure that if things turn bad, the user won't pay.
Guys, the Spellstone issue should hopefully be solved by now. Refresh Swords and Souls page and if it still doesn't work, retry to open Spellstone once please!
P.S: I think I've found a bit of an OP strategy/exploit. When a massive force of enemy is trying to cap a point, you can just spam it with 1-2 unities whenever you can and that will be enough to keep him quiet, while you slowly cap the rest of the map.
I speculate that this is because the AI tries to capture the point no matter what... which is clearly not always smart.
Not bad ;) Mine 4000 :P