I really enjoy this game, but I have one issue with the hard achievement. The problem is that it takes waaaay too long in order to get a shot at the achievement especially seeing as up until 12000 or so there isn't that much of a challenge.
Not a bad game, I just have one suggestion. When you upgrade the units to another tier, all the upgrade points you spent on the unit disappear. There seems to be no reason for this and once you upgrade a stat for a unit, all future tiers of it should have the same upgrade.
I gave it a chance going to the 5 or so level, but it just isn't fun. The physics are pretty crappy and the character would start moving for no reason.
Not a bad concept, needs work obviously as this is just a test. One bug I noticed is that if you head directly down from the start to the coin, you will pass right through the wall and can head right back up.
Such a fun game. I love the fact that you don't need to play through all the levels to try for a better time, something like that could have easily ruined the game.
PS. At 45 seconds right now, trying to get it lower!
If the enemy kills themselves especially in survival, it should count as a kill for you...I don't know how many times I knocked them into their own land mine....
The worse part is the guild functions. You get good benefits for being part of one, but even if you donate some of your coins in order to help, they will likely to eventually kick you
Completist means you don't let any of the gems leave the screen (meaning the screen scrolls up causing you not to be able to get them) for the first 50 gems