Ok I like the changes to the game and I'm enjoying it so far but I've had this problem every time before now and now as well, maybe I just ahve bad luck, I don't know but 55% chance to hit? I do not think that number means what you think it means. I've only been playing 20 min and at above a 50% hit chance I've missed over 6 times in a row, twice.... seriously, and not blocked either, straight up miss. I don't know if the random number generator is flawed or if my luck just sucks.
I've noticed a lot of times the preview of what a wave is going to be on the main map and then when you get into the mission are completely different. For instance I picked an archer for a mission that on the main map had around 9 waves that would be flying and when I get into the mission, only 4 waves were flying....... what gives?
If you guys ever make a sequel (which I hope you do) it'd be cool to have levels for the player so each stage is worth so much xp or whatever and after each stage you can buy upgrades (like a bonus to all tower's damage or a decrease in the bubbles required for upgrading a tower or increase fire rate of machine gun towers, etc) just an idea. I suggest this because this game by itself is a fine tower defense but just sort of falls a bit flat (but still a solid 3/5 in my opinion).
Ok also the Assembly Line talent only reduces cost of basic upgrades of those units, not advanced upgrades the way the Blademaster Craft talent does for warriors (even though it's the exact same wording).... definitely a problem with the Assembly Line talent.
I think I've found a glitch. The talent "Assembly Line" is supposed to reduce the cost of building and upgrading all Guardian and Pheonix structures (ie the guard tower and ward spire). It does reduce cost of upgrading them but the cost of the initial placement seems to not be decreased at all.
Don't think the upgrades do much for damage. Level 1 pistol took 2 body shots to kill a skater zombie... pistol at max level? Took 2 body shots to kill a skater zombie.... doesn't seem right.
It's not a bad concept but seriously the difficulty increase for each level is insane. Level 1 - not bad at all Level 2- still trying tog et past it, finally got all the way to the end but 3 of the big guys, can't even remotely outrun them.... poorly playtested must've been. Redo it a bit and then I'll play again. Rarely has a game pissed me off as much as this one.