As The_Dodo said
MORE ISSUES: Gladiator mode. Opponents kicks should not damage you. *****Opponents should actually be stunned when kicked and not continue attacking. Opponents attack should not count until the weapon actually touches you. *Opponent, if not stunned on Kick should be damaged*
I can't stress the 2nd issue enuf.
Somewhat easy. Just use turrets instead of nonstop infantry for better profit. Also make good use of your special.
1-Start with the primitive Egg Automatic.
2-If the enemy comes too close, just make 1 Melee soldier. Also watch out for Ranged enemies.
3-Keep it and build another turret.
4-Keep the Egg Automatic until you get the Double Cannon thing during the Military Age.
5-When you get 2 Double Cannons, you can sit back and enjoy your profit.
6-Keep Building more turrets until you have 4 Double Cannons (Or evolve to the Future age)
7-When you get to the Future Age, Keep 2 or 3 Double Cannons because they have the best range.
I haven't done impossible mode yet so idk if it works still.
Don't like it, especially survival mode. If i knew 1 mine couldn't take out the other 2 ships besides mine and striker drones... i wouldn't have made them. The Ore bonus sucks too, you'll barely make it with luck.
Says a notice on the info of the game... left click and hold on the final boss if you need help (you cna also drag the cursor off the screen)
Does that because the reward title is Flexible Thinker.
It's neat but i don't really like it. I would say because it's scrolling to the left, and i guess i'm more used to guitar hero how it scrolls down. Looking at the Up arrow and the Down arrow scrolling at the same time... hurts my head. When i look at it scrolling down, i feel more comfortable coz i know where to align my fingers.
Also these guitar hero flash versions have asdfg (or less), not the arrow keys. I'm kinda having a hard time switching between Up and Down. It's also easier to position for me, personally.
Weapon Switching is easier. Maybe you should make weapons from 1-3 (pistol/magnum, smg/assualt rifle, shotgun/launcher)
killing stuff for a door to open is tedious though... especially when it's 100+ and you die when you're nearly there.