I notice a lot of people saying they should add setting a group. I just renamed the people I wanted to send on hunting missions, added "Alpha" to the front of their name so they showed up first on the list. I know it's not the same as setting groups, but it's probably as close as we'll get.
I really want to like this, but it needs some polish. Interacting with objects from the item bar is very difficult. I'm also completely lost at this point and have no direction on what to do. There should always be a least a little hint or direction implied with games like this. Not just "here's the stuff, figure it out." It feels like it's not done.
That's to bad! I've tried to keep the balance with notes in the notebook and information with the objects when you click around and in the library search. But it's a thin line SPOILER ALERT If you got to the safe there is also a helpful textnote on it - if you tell me where you got stuck I'd be glad to help out!
My biggest gripe with the game is when you unlock new rooms to build your rating will go WAY down because everyone wants you to build every single new room type, even if you can't afford it yet. I shouldn't have every person that stays give me a 1 out of 3 because I don't have a beauty shop yet. Every so often, sure, but every single one?
At first I thought I was going to hate this game. I ran out of energy way to quickly and died in raids way to fast. Then I decided to spend the Planet Coins the game gave me on some better gear rather than hoarding it 'just in case' like I normally do. I have managed to hit this sweet spot where I level up almost as soon as I'm out of energy and stamina and have gotten to lvl 150 in just 4 days. I'm not sure how much I enjoy this game, I'm still playing it though. It's a nice time killer though, if you're willing to work past the slow beginning.
Interested in my upcoming review?
Yeah, telling me to follow you on Facebook or Twitter throughout the game takes away from the experience, especially for an art game. At the beginning and during the credits is to be expected, but during the game, really?
I also ran into more glitches this time around then I remember. Just getting stuck to the walls or ceilings when jumping and having to hope I didn't stay stuck.
Otherwise a nice but short art game.
Oh, wow. Yeah, this game is awful. I thought it was going to be a little more interactive. More of a drag and drop in the sense that it left the stuff where you dropped it. Not just where it sets it for you.
It's been awhile since I've last played this game and I still find it as amazing and beautiful as the first time I played it. You really do just need to take your time and enjoy each image and not rush to finish finding the differences.
It's alright.. even with being able speed things up, it still feels like it's going so slow for some reason. I liked Defend Your Honor! a lot better. Maybe it was the fact that I had characters instead of towers.. or that it was silly... or that it had a story.. *shrugs*
That's to bad! I've tried to keep the balance with notes in the notebook and information with the objects when you click around and in the library search. But it's a thin line SPOILER ALERT If you got to the safe there is also a helpful textnote on it - if you tell me where you got stuck I'd be glad to help out!