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spacejanitor's Comments

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Dozenbear

Play Dozenbear

Feb. 01, 2020

Rating: 131

I love the game! I've enjoyed every one of your previous games as well, but I particularly love this one.

Defender Idle: New Beginning

Play Defender Idle: New Beginning

Jan. 21, 2020

Rating: 1

It doesn't matter much, but the third Altar upgrade costs more than Lookout and Cavern, which doesn't make sense.

Ant Empire Colonies

Play Ant Empire Colonies

Sep. 22, 2019

Rating: 1

Love the game, enjoyed it very much. Hope you have the time (and interest) to do a level pack or something. I wish it had continued longer.

Developer response from ZebraArts

Thanks, spacejanitor! The decision to expand the game will depend on which score it will reach. We have taken risks to implement this kind of game mechanic and if the players will appreciate it, I'll be very happy to create more maps and more kind of cells.

Area 51 Raid Simulator

Play Area 51 Raid Simulator

Sep. 17, 2019

Rating: 2

Interesting idea, and well developed. Haven't managed to beat the game yet, is there any synergy between the different aspects or is it better to fully focus on one?

Darts Idle

Play Darts Idle

Jan. 07, 2019

Rating: 2

Took 20 years for me to finish. If this game still gets updated, there should definitely be a mechanic to opt in/opt out of promotion to the next league. I don't think I won a single tournament between year 2 and year 20, and rarely even got to the quarter-finals. Also once you get to "check out out 170 points" it pointless, because you almost never even get the opportunity for that check-out. It should be maxed at 140 I think. In the endgame nearly all the points come from getting 180s.

Rogue Fable III

Play Rogue Fable III

Dec. 06, 2018

Rating: 1

Well, the game's certainly not too easy... I made it once as an archer after a bunch of failed attempts, died dozens of times in other classes, partly bad luck/bad drops, mostly impatience. I wonder if taking the side quests is even worth it, most of my deaths happened there. Maybe going straight down (or coming back right before the end) is a better strategy.

Loot Collector Beta

Play Loot Collector Beta

Nov. 19, 2018

Rating: 0

So, I played this game way beyond the level of reasonable (prestige +1000%), a couple observations: - I wanted to reach the point where using the +100 click button actually makes a profit, but I didn't get there. After level 1000 you make so much money it's impossible to tell the difference anymore - to get all the items definitely leave the journey events for the remaining legendary items to fill up, - prestiging early and often is obviously the best strategy as many others have said, I think linking prestige to level gained would be more logical - there seems to be a bug for offline earnings, after you come back to the game, if you switch to a different tab and go back again, you get a similar gold/xp amount. it's helpful in a the early game a bit. Otherwise switching tabs occasionally gained a lot of gold/xp for me too, but I couldn't reproduce it consistently

Swarm Simulator: Evolution

Play Swarm Simulator: Evolution

Oct. 20, 2018

Rating: 12

I honestly don't see how this version improves on the original at all. The original was interesting to me, because it was all text/numbers based and not visual.

Royal Heroes

Play Royal Heroes

Apr. 16, 2016

Rating: 0

There's a badge about recycling items, how do I do that?

FISH Inc.

Play FISH Inc.

Jul. 10, 2014

Rating: 0

Pretty good. Enjoyable game for the half hour it took to finish.

Jumping Long

Play Jumping Long

Jan. 12, 2014

Rating: 11

I like it, very simple, very fun, and lots of replay value.

Developer response from danishgoel

Thank you :)

I Quit! Must Dash!

Play I Quit! Must Dash!

Dec. 19, 2013

Rating: 20

This is an excelent game, I love it. Obviously it's hard, but just the right amount of challenging.

Ninja Slash

Play Ninja Slash

Nov. 11, 2013

Rating: -2

I don't know if comments here are still monitored, but two nice features in a part 2 or so (if hopefully there is one), would be for scrolls to stack - like if you get a thunder scroll with an active wind scroll, to kill all the non-zombling opponents with throwing stars, or flame+gold have coins also count towards the combo, something like that, and secondly, make the missions unlimited with some algorithm increasing number of scrolls needed to collect, doors to crash, combo to achieve, etc. Because right now there's really nothing to do for me anymore, other than the 3k, 5k, and 10k combos (and I've given up any hope of getting the 10k at least)

Lime Rick

Play Lime Rick

Sep. 06, 2013

Rating: 2

This is a fantastic game, very original, very well done.

Battalion Commander

Play Battalion Commander

Aug. 25, 2013

Rating: 40

The 500 metre solo mission is almost or maybe even literally impossible without the option to turn off the automatic team mates and the car.

Battalion Commander

Play Battalion Commander

Aug. 24, 2013

Rating: 23

I would appreciate the option to turn off skills you already learned, because it would make a lot of missions much easier to complete.

Tic-Tac-Logic Light Vol 1

Play Tic-Tac-Logic Light Vol 1

Aug. 17, 2013

Rating: 4

It seems to require a fair bit of trial&error, instead of just being solvable with logic.

PicTune

Play PicTune

Aug. 15, 2013

Rating: 1

Very interesting game.

Ninja Slash

Play Ninja Slash

May. 31, 2013

Rating: 7

I like that you're still making changes, new levels etc. thanks.

Folds -- Origami Game

Play Folds -- Origami Game

Jan. 31, 2013

Rating: 0

Great gameplay, very original, very challenging. This is such an obvious 5 star game I'm really baffled why it's not rated higher here.

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