Suppose I have 50 harpies max, and 300 in energy charge. What would be nice is to have an upgrade that would result in all my harpies and their bombs Detonate as if they were all zombies whenever the Energy charge is over, and I would get a new set of 50 harpies. The same thing could work for bone collectors too.
Yay, I figured out how to make a scholar build. Captain Smartypants. When he is retired chances are he will accept a teaching position. He will have a PhD in Pioneering.
We need a skill that lets up mine faster. And a skill that give larger visibility radius. What else would be good. A weapon that kills all shields in 10 click radius including our own (IMP of Brandon Sanderson). And if we are at Brandon Sanderson it would be great to have a lightlances too, without using any fuel swing around things you lance, including starbases, enemy ships, etc... Now that would be useful.
What would be good is to be able to stop with a character and decide to settle on that spot as a witch or merchant or just set up a camp site, so next game my next character could benefit from a previous attempt that stopped right before failing.
Right now I can add extra zombies pretty much anywhere. I think it would be better if I could do so only inside the fence, so I should actually start on level one with a very small fenced area. Also later on in the game more than one cemetery or at least fenced off areas would be a good thing to have, that would also add one more way to level up.
A spit gun would be nice on the crypt. some kind of Gatling zombie-spit gun with range twice the current fence radius, to poison those who dare to come close.
It would be nice to have some kind of marginal advantage when a character wins the game, in the next game the character could have something little extra worth perhaps a random amount of chips, a weapon upgraded by one level, a random item or consumable, +50 max HP or a bonus on other max, etc... Just randomly generating every time the same character starts a game depending only on the number of wins.
This could make such a good PnP RPG too, we have a team that is up for weird stuff like this, I think I will host a session with some simplistic module line like the old Crown of Kings Campaign. It actually has a similar enough layout of land.
There is a combo problem: I hit with the orderly axe of poison using 8,9,10, causing 27 points of poisoning, but it is a 3 cards straight so it is supposed to do 50%+100%, this is 27/2+27, that should be at least 40 points. Disappointing that the 100% is worth the same as the 50%.