It needs a way to reconfigure the skills. It is just weird how I always got incompatible gold weapons. It would be also nice to experiment with a high level character, try various things without need to bring him up all over from scratch.
It would be nice if the public armies gained experience and leveled up every time they participated in a fight. The frequently fought armies would be tough to beat.
Great game, I hope part IV is coming soon.
Or even better: a scenario/level/campaign editor. And then a site where all the user made games can be uploaded and rated ... I am dreaming...
Why is there that level lock? It just does not make sense in this game. After the first 10 they all should open up, that would make the whole thing much more entertaining. Also: the portals should be paired up and the different colored squares should have a mark on them identifying them, like X on the green O on the red and maybe $ on the solid.
Good job on the last 3 puzzles, they are really well done, except for the obnoxious guessing game with the portals. I give 5/5 in the hopes that you will fix the issues I mentioned.
I like Widelec5's instructions:
Req: Maxed out Shield, Meteor Blast, Altar. Ch1:N: Use Sky Dragon or Meteor Blast on imps, rush the castle after. H&E: Meteor Blast on imps, and rush under Shield. Ch2:N: Destroy bomb anywhere with all your forces using any level shield just before it explodes. H&E: Just rush castle with all you've got under the Shield. Ch3:N: Get Lord of Fire and/or Great Diablos under him using Shield and just wait. H&E: Forget about Titans as he gains resistance and absorb for melee. Rush him with all magic and arrow troops under Shield. Max mana useful. Ch4:N&H: Resign from Titans and use all melee physical/magic hitting troops. Ignore boss and rush for castle under Shield. E: Same monsters, rush for castle at very start shielding just before boss comes out. You should have huge army under his legs beyond his reach with using Shield. He won't go forward too far, because while destroying castle troops will hit him too, so he'll pull back later, right over your army.
There should be some kind of reward if one side finishes the turn and there is still some action left for some of the brutes. Maybe gathering more magic would be a good idea.
I have run out of berry combos, and there are still 3 lines of question marks. I wonder what those are.
I know what results if I try these combos:
RRR
RRG
RRY
RRB
GGR
GGG
GGY
YYB
BBB
PPR
WWR
WWG
WWY
WWB
WWP
WWW
YRG
YRP
YBW
RBP
RPW
GBP
R: red
G: green
Y: yellow
B: blue
P: purple
W: white
The combos I did not list did result in the +10 Vaseline.
Does anyone have any suggestion what combos should I try to find out what the last 3 combos are?
w+w+w= level up potion for animals. Not that terribly useful. Especially that it doesn't level up from level 40. If it could give lvl 41, that would be something to behold.