78x multiplier, 2.1 million points on my first game. Very cool effects, relaxing game play. Not terribly difficult, but maybe it isn't supposed to be; 4/5.
This is actually a very good game. The objective, folks, is not survival because that is trivial. The objective is achieving as many points as possible out of a finite total. I would like to see a couple of badges here (maybe a medium and a hard, for percent of total points achieved).
There are some problems with this game. First of all, there is absolutely no logic to where you click, at least in the early levels. If you intend there to be some kind of logic that builds upon earlier levels, you need to not make the early levels so frustrating. How is it "logical" to not click on any of the blue balls in level 3? You may want a refresher into what the dictionary definition of logic is, because this game is not it. Plus, the sounds are ridiculous and should be removed. Fix the fundamental problems before worrying about graphics or sound.
The drawing speed seems to be constant, and the drawing space is finite, leading me to believe that maximum scores are more luck than skill (just hoping another rock doesn't come for the hole you are trying to fill.) It would benefit from a tech tree and levels to progress. Also, there needs to be a mute. There should always be a mute.
This game could use a way to add possibilities to the boxes so you can track what numbers may go where. The game area is pretty small, so maybe a zoom in on mouse click or something.
Oddly addicting, although progress and objective are mysterious. Difficulty is strange also, as it seems pointlessly easy, then suddenly out-of-control impossible.