runujhkj: just go to the right of the screen as much as you can and wait for the wall to stop. don't run into the spikes. just stay against the right wall.
This is a really fun game. I think each type of character should have spells and such that are exclusive to them. It would also be nice to be able to assign their ability points instead of it being done automatically. Those of you who are complaining about balancing issues: it really isn't a big deal. If you could control your teammates completely, you'd pretty much be invincible.
Fantastic. Took me a long time to figure everything out. After I found where to put the fuses though, I finished pretty fast. Still though, very good game, well put-together, but try to spell things correctly. "Sincerelly" Also try using correct grammar. "".. can make through dimensional doors to unreachable places.."
I don't know why this reached the top three new games. Honestly, I'm not angry that it was a bad game. I find bad games everyday. I'm angry that it wasted my time because people rated it so high. Would have lol'd, but I didn't. 2/5
Surspender: it means that if you make a necromancer or alchemist or whatever, the game won't count it unless you finish the map during that game. However, you don't have to make both necromancers in the same game.
then again, tin, look at your avatar.
It's good for a first game. keep it up; I can tell that if you got a little more experience you could have some serious potential.
An incredible disappointment. The concept of this game is older than the Great Pyramids. Just because you call them "particles" that I'm supposed to catch by moving a ring of "cells" doesn't make the game any more fun. It's just the same old game with different colors.
I think there should be an upgrade-able skill for the time it takes to train a unit. Needs an indicator of how much damage a unit does (not just their maximum damage). Also needs a charge indicator. Pause button, too.
I agree with ps2rocks. FN scar is cheap and does a good amount of damage with a quick reload, so in survival mode it leaves you with enough money to upgrade base health and your own health to get those 15 points. By the way, upgrade base health before your own health. The base can't run away from the zombies as well as you can.
A HUGE disappointment after playing the first two. This doesn't explain anything about having to jump onto the buildings or anything. I'm on level 2 and can't find an area to climb on. Wtf? Also needs a mute button. 2/5
The game was designed to not be beaten on the first try, so it should at least have checkpoints, because I am NOT gonna play a game that just angers me, and that is designed to be repetitive; I've gotten near the end of the game about 3 times, each taking 10 minutes or so, each monotonous - when I end up dying or pressing the wrong button. On top of that, the dialogue was a horrendous failure of an attempt at humor. However, it was obvious that the creator put a lot of time and effort into the game and showed a lot of creativity, and I can't just belittle a game because it is missing just one thing, so I rate it a 3/5.