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SpechtSA's Comments

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Roadkill Revenge

Play Roadkill Revenge

Mar. 28, 2011

Rating: 2

Good game, but some of the challenges are impossible. Still needs a little work.

de Blob 2 Revolution

Play de Blob 2 Revolution

Feb. 20, 2011

Rating: 12

The actual game is nothing like this. Not good to put out a demo that is completely unlike the real game they made.

Rebuild

Play Rebuild

Feb. 19, 2011

Rating: 0

Tip: the more edge areas you control the less likely you are to face any zombie hordes.

Rebuild

Play Rebuild

Feb. 18, 2011

Rating: 9

Steep rise in difficulty between "Normal" and "Hard" Needs a zoom out feature too.

Bowmaster Prelude

Play Bowmaster Prelude

Jan. 13, 2011

Rating: 9

I don't know why 1163 up votes are for a question that is easily explained in the directions. You, the Bowmaster live in the tower, if the tower crumbles, you die. There is nothing in the opponent castle because they don't have a Bowmaster counterpart.

Epic War 2

Play Epic War 2

Dec. 15, 2010

Rating: 11

After playing through 2 levels, this game really sucks. What is the point of a bow that doesn't reach the other end of the level? Also, everything moves slowly, and all you have to do is arrow spam.

Epic War 2

Play Epic War 2

Dec. 15, 2010

Rating: 4

Bowmaster is the same game except you can aim with your mouse. It's far superior.

[Visible] III

Play [Visible] III

Sep. 19, 2010

Rating: 2

This is definitely a game where they made it as hard as possible just for the sake of making it as hard as possible because they couldn't design levels that take more then 30 seconds otherwise.

Pixel Purge

Play Pixel Purge

Sep. 09, 2010

Rating: 3

Good game, would prefer it broken up into levels. Also, I had trouble keeping track of skill points while the game was going on, but that could just be me. Definitely a 5/5 though.

Bowmaster Prelude

Play Bowmaster Prelude

Sep. 05, 2010

Rating: 5

@Chad, you lose because your character dies since he is inside the castle. If your castle is low on health you have to move him out of it.

Bowmaster Prelude

Play Bowmaster Prelude

Sep. 05, 2010

Rating: 2

@kurami, you make troops if you have unlocked them in the skill set up and if you have available population.

Master of Fortresses

Play Master of Fortresses

Sep. 03, 2010

Rating: 0

If one of the enemies is out of range, it's because of poor design on your part. If you have Greenjackets or the other countries' equivalents no enemies should be out of range to where they can hit you, but you can't hit them. Also, make sure you cover all of the area with cannons and they will be forced to move.

Lock N Load

Play Lock N Load

Sep. 01, 2010

Rating: 7

This game has so much potential, but why would a sniper have such a shaky hand? Also, way too many alerts.

Tactical Assassin 2

Play Tactical Assassin 2

Sep. 01, 2010

Rating: -4

Not a bad game, but level 7 doesn't work.

Bubble Tanks 2

Play Bubble Tanks 2

Aug. 31, 2010

Rating: 1

@Johnny, don't get mad at the game because you suck at it. It's really an easy game, don't let off the trigger, and go for the fighter so you can move around quickly.

Bubble Tanks Arenas

Play Bubble Tanks Arenas

Aug. 24, 2010

Rating: 2

I like the customization, but I didn't like how the gun points didn't keep up, especially if you are building a larger and larger tank you don't have the firepower to afford to move that slowly. I kept a lvl 1 tank and just kept adding guns to it.

Frantic Footy

Play Frantic Footy

Aug. 24, 2010

Rating: 3

I see what he is going for, but the lack of being able to possess the ball makes this game kind of unplayable. Also, why don't any of the opposing team's players move?

Bubble Tanks 2

Play Bubble Tanks 2

Aug. 23, 2010

Rating: 2

Fighters are the way to go, speed advantage is huge and the guns get powerful as you level up. Whenever I go with the heavy tanks I can't dodge anything and take damage in every bubble I go into.

Endless War 3

Play Endless War 3

Aug. 17, 2010

Rating: 2

Not being able to re-load quickly is a huge pain

Ray Quest

Play Ray Quest

Aug. 12, 2010

Rating: -2

Not a bad game, there needs to be more variance in enemies, possibly relating them to the background environments more. Also, if the backgrounds did something for game play it would be nice, maybe the ship doesn't move as well over water, or the buildings are actually obstacles...

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