Really annoying that the attack menu will unminimize itself constantly. Like, I minimized it so I can click on the card, I don't care about the fight right now, go away
I'd suggest having DPS as well as Damage per attack view-able while the game is running so I don't have to keep pausing the game to compare character stats
Totally agree having both stats easily viewable on the upgrade screen would be useful. Will move things around a bit to make space to add this in. Thanks for the suggestion.
hi, it goes like this: first reset can be done after 5 minutes in the game. the next one in 6 the next one in 7 and so on. so every reset ads 1 minute to the reset timer. Reset timer can be greatly reduced by offline time. So if you stop the game in the evening and start again in the morning, you can use offline time to reduce reset timer instead of accumulating profits... or you can use some 'workarounds' :)
Really hate how everyting is in scientific notation...except for the things you want to buy. You really really really need a uniform metric, and preferably not just scientific. Please use standard idle game numbers like M, B, T, Q, QI.
it'll take about 133 hours to get enough energy to cast enough abilities to prestige after wasting my crystals and energy before because I didn't know I had to save them for later
I's all right, but the lack of any goal or sense of real progression after a while made me lose interest. This is on top of the fact that it's already very similar to many other idle games that have come out recently.
only letting people play if they're logged in means that even if I try to to play in an incognito browser when I have the "retrieving user data" bug I can't play
Totally agree having both stats easily viewable on the upgrade screen would be useful. Will move things around a bit to make space to add this in. Thanks for the suggestion.