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SpencerDragon's Comments

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Dangerous Sweets

Play Dangerous Sweets

Mar. 22, 2012

Rating: 6

I can't tell which is more disturbing: How he constantly maintains his face even while rolling, or the fact he hasn't gain a pound this entire time.

Awaken: Front Line

Play Awaken: Front Line

Feb. 26, 2012

Rating: 10

Or better yet, the option to give a different AI to each man. Say, have three or four different behaviors you can set a guy to. Agressive, he shoots at everything in sight. Defensive, the men try to keep their distance and don't just stand and derp. (my men LOVE to stand still and take enemy fire) Manual for full player control.

Developer response from Ramos_emanuel

Customizable AI ? Good ideea, we will use it in next game. Thank you for the sugestions and the feedback

Awaken: Front Line

Play Awaken: Front Line

Feb. 26, 2012

Rating: 3

I don't know if it's just me, but my men really don't have good priorities. This would be so much more fun if they had better survival sense. Such as firing at the enemies when they are within a good distance, rather then mindlessly grabbing loot. It's a bit frustrating trying to babysit the six men when they should at least have some sense of self-defense.

Developer response from Ramos_emanuel

We will tweak the AI. Thank you for feedback

Block Miner

Play Block Miner

Feb. 17, 2012

Rating: -2

Err...no thanks. I don't think I'll play "Item-Mall: Terraria Edition". If it had something truely unique to it, and didn't try to charge money-by-the-use, maybe. But as is? Big no.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 16, 2012

Rating: 0

Slight glitch I found. The level cap is 40 it seems, and while I find that a very low amount (just from personal standpoints, easy to beat game with less then this I feel), you can continue to gain exp and levels, or at least skillpoints, by exiting, loading again, and the Max! stat on the level bar goes away, allowing for more exp gains. I'd suggest a higher level cap altogether, but that's definitely bug-material as well.

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 15, 2012

Rating: 1

Ok, show of hands. Who all got dark memory piece 10 by wall-jumping upwards at the beginning and then derping to themselves seeing the easy way down after getting it?

Mr. Bree - Returning Home

Play Mr. Bree - Returning Home

Feb. 15, 2012

Rating: 1

I Wanna Be The Pig.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 14, 2012

Rating: 2

Derp, nevermind my last comment. Closing my browser and reloading it fixed the problem. Guess my computer was trying to tell me to take a break.

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 14, 2012

Rating: 2

...huh. I just bought the game, and 3 hours into it, after a battle I get a big white screen with a (!) in the middle and now my game won't even load, not even after a hard refresh or cookie cleaning. Anyone else get this problem?

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Feb. 14, 2012

Rating: 7

Took 5 hours worth of surveys to get the 50 kreds. I definitely would have appreciated seeing this game full from the get-go, but it just proves that it's incredibly easy to do if you got the time and not the money. The developer gets the $5 to keep themselves fed, I get a legit copy of the game online to play. I just hope that if this game gets a sequel, it's free, at least to us people who already paid for it once. Surveys get harder and harder to do.

Pingy the Ping Idle RPG

Play Pingy the Ping Idle RPG

Oct. 10, 2011

Rating: -1

The game seems to lag majorly while adding experience...so much to the point where I can't click anything until exp is fully distributed.

Developer response from saybox

To fix the lag, right click in the game, press 'settings', then go to 'storage' (the middle tab), and put the slider to "unlimited".

Cactus McCoy 2

Play Cactus McCoy 2

Oct. 07, 2011

Rating: 7

Yeah, I think that's a bug. The game wants 15 throwing weapons mastered, but after finding all weapons, there's only 14 throwing. And if the wall spears are counted as throwing, the game didn't credit it for me when I mastered it.

Developer response from FliplineStudios

Oops! Yeah that's a bug, not sure how that slipped by during testing. We'll plan to fix that to only need 14 in our next update, and make sure it gives the in-game badge for anyone who already mastered all 14 of them.

Cactus McCoy 2

Play Cactus McCoy 2

Oct. 07, 2011

Rating: -1

I'm not sure if it's a bug or not, but I've mastered every weapon possible, but missing 1 of the throwing items for the in-game achievement. All my items are mastered/crowned, but I'm still short one, somehow.

Cactus McCoy 2

Play Cactus McCoy 2

Oct. 07, 2011

Rating: 15

If a cactus uses a cactus as a weapon on a rival cactus, is it considered cannibalism?

Crystal Story

Play Crystal Story

Sep. 23, 2011

Rating: 5

Yeah, definitely an exp bug. When I reach floor 43, enemies gave 1 exp each!

Developer response from lan14n

Oh I made it so that the greater the level gap the lesser exp you will get. This was a problem when grinding lower level monsters and one shotting them. Sorry.

Crystal Story

Play Crystal Story

Sep. 23, 2011

Rating: 8

Great RPG game. The only problem I found with it was: Post-Game, as you go deeper into the dungeon, the exp gain from monsters reverts and goes lower. For example, around level 25, I get roughly 400-700 exp or more per monster for the group. At level 40, my team just got 89 exp for a group of three monsters. Exp bug? Regardless, nice, funny RPG game, if not a bit short and repetitive, could use a bigger beastiary, 4/5.

Fortress Magnus

Play Fortress Magnus

Sep. 21, 2011

Rating: 979

Oh great, another get-rich-fast scheme MMO game with a big breasted woman to front page to get views. Huh-what? WHAT? This isn't an item-mall based game, but it has a giant boobed lady? WHAT TRICKERY IS THIS.

Diamond Hollow II

Play Diamond Hollow II

Sep. 21, 2011

Rating: 7

110.54% game completion? Talk about going above and beyond. Anyway, this game is a great addition to the Diamond Hollow set. The only part I disliked was the Tadpole minigame. It's way too luck-based, the hit box seems a bit wonky, and it was not fun to earn the achievement unlike every other one. 800m seems like a tad much, it took me hundreds of tries to get lucky enough the enemies didn't spawn in areas I could not dodge. 5/5 game otherwise. Also, I'm sad there was no 'secret' ending for getting all trophys, like with a true escape with Saga.

Developer response from Arkeus

I battled with myself about a secret ending like that for a long time. However, in order for the secret ending to feel "worthwhile" it would need to be something such as an escape with Saga. However, I very much want to keep myself open for a Diamond Hollow 3, and I felt that that would hold me back. However, it's definitely something I'll try to plan into the next one from the start, because I too love secret endings. :)

The Farm

Play The Farm

Sep. 20, 2011

Rating: 0

You'd think that the flesh of these sheep hold the key to immortality.

Little Cave Hero

Play Little Cave Hero

Aug. 20, 2011

Rating: 6

Oh hey, check it out! It's MineVille!

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