Anyone complaining that this game is too hard is really bad at this, or unlucky. I managed to get to the point where my three teammates can kill off everything by themselves, and I can idle. Hahaha! Hint: Two use lazer pistol, one a gravity gun. And always try to get upgraded versions of guns to constantly increase damage output. I'm glad to see this game is being worked on constantly and updated, I'll bump it up to 4/5 since the game is being updated thoroughly. Only missing the hardcore medals and the final endurance chosen one.
Ragnarok Survival 101: Step 1) Find the blade. Step 2) Find and Save 2 chalices to block all damage. Can 'cheat' by going to menu after wave and no good loot so you still on easy wave. Step 3) Put a high level/high amount grenade into one slot. Step 4) You win. You should be able to kill them all within the 2 invincibility rounds. It's a lousy medal though. Not worth the trouble. The game in itself, as many people say, is rather difficult and needs balancing, but hey, I'm 30 waves in fine and only have like 10 medals which don't do much anyway. 3/5.
Although I can certainly agree there is an amount of luck needed, considering some scenarios play out to be impossible to win (such as all the money being out of reach), I got through with 25 continues on insane. Although it disturbs me that the high score list has hundreds of 0 continues. My biggest problem was figuring out the movements, considering you were hopping and the jump height seemed to vary randomly, when I figured out the second jump height was determined by when it was made. A nice, challenging game though, when not faced with unbeatable setup odds on a segment. 4/5.
Also to add to my list, a tech-tree or skill increases for melee and magic would be wonderful. Like a mana reduction skill, or a sword slash skill. Little things like that added up can make a game replayable to the last drop, and make the melee kill/magic kills much more gunable for, especially if, as I said, you gain some sort of perma-bonus, rather then cheat-o-rama.
This is quite a nice game in so many ways. Although I do have my complaints, and suggestions. Most have been stated (misspells, beastiary, etc.), but if Rampage 3 is a-coming, here's my 2 cents: Have achievements give benefits, rather then cheats. Like extra hp/mp, cash gain bonus, etc, to make them really achieveable. Various new enemy types, and different kinds, like horseriders, dragons, and maybe catapults, yknow, medieval tools and such. And a detailed story campaign would be nice, not just a 'kill all, buy/sell, kill all'. Why is the hero being an hero, other then survival? A 4/5 for this one, really hoping my suggestions take a toll for a possible 3.
Personally I dislike the "Go until you die" distance games, but this one is alright: Simple, straight forward and actually not too difficult once you get a groove for it. I got the 5k in my 4th try. Hint: As said, use the boxes to slow down when needed, but don't go too slow. Also, you can short-jump using a very light space/button press! Use it for those annoying window jumps. Game gets a 4/5, an ok deathrun in my book.
I was originally going to give this game a 5/5, an ingenius combat-sport sim. However, it has some serious flaws. One being the game always crashes at seemingly random points about 4-5 matches in. Another lighter point being the auto-switch being inconsistant, switching to the worst players making failed tackles and confusion. And to top it off, I hit a glitch where the timer continued to go down into the negatives and the match never ends. A great game potential, but needs serious work.
I just beat the 101, but my game is stuck and still running. That is to say, after wave 101 and all the pirates are dead the game is still going as if it thinks there is still pirates left to kill, but nothing is there. No next wave, and it's stuck. I don't want to spend another hour doing that all over again due to a glitch.
Easy 5x win: Lose every game except the dodge green balls (or one you prefer). The green balls ended up bouncing one beside the other and got me to 7.2x where the game began to lag due to speed issues so I lost purposefully.
The biggest issue I had with this game was the concept the switch over freezes a game's position, which can blow if you're about to lose it, so when it goes it it again you tend to lose right away.
3/5. Not as fun as a few other minigame based games, but a good effort. Simple, and just that.
Would be nice also to see:
Buttons in game to go to main menu, restart, and possibly pause the game. Although waiting in between a wave and such, emergences can happen and is nice to press "P" and guarantee safety.
A more solid experience/skill point system. Replaying levels to gain more skills makes things too easy. And it felt like I got skillpoints randomly.
Every game needs achievements. Ohoho. Why not make several badges/personal goals that can give you a relevant army rank? Say, 3 unlocked achievements gives you Sgt. Status, 5 makes you a Lieutenant, and so forth, and give some nice perks to the higher commands, like air strikes, support fire, and things that keep the game interesting and worth playing more then 3 waves.
It's probably been said a thousand times, but 10 skill points into reload time, and multiple machine guns is game-breaking. Currently the game plays more along the lines of 'try to earn as much cash as possible' rather then actually surviving. Try to balance out the turrets. Or make multiple enemy types that can be immune to certain shots. Say, make a tank. It can be immune to traditional weapons like machine guns and such, and must be defeated by heat ray or ice tower.
It's definitely a work in progress but has potential to be a stand-out defender.
Here's another suggestion: Aside from towers, make actual combat units, like walls on the road, or armed forces to stand in the road, to impede enemy movement. It's nice to have a chance to slow them down with ice tower, or make them insanely fast with fire, but it would be nice to add an element of actual road-block.
I've played worse games, but this is definitely a 1/5. The controls are terrible and laggy, and the graphics are stolen. The only redeeming value is the replayability.
Also evilbob, my strategy generally turns into 2 wind (diamond) mushrooms in high attack spots, with about 5 or more teleport mushrooms littered near the end of the track to prevent leaks. More may be needed if you can't accessorize them with %+ or speed+.
evilbob71: Make sure you place the mushrooms where they will get two attacks, in between the road, and in tight corner bends. Once you got a nice killing force up, get some teleport mushrooms near the end if you feel they might leak, and the health+ mushrooms near the entrance with speed+ or percent+ accessories.
A 3/5 I say. Nice concept, plenty of customization, but the difficulty curve needs work. Perhaps even an easy, medium and hard mode choice. More creep types wouldn't hurt either, even with lots of tracks they get old fast with the same enemies over and over and over. Could also use more variety in sound effects and music tracks. Maybe even a custom look for the different tower types beyond the elements. Would look hilarious to see the machine gun mushroom wielding his named weapon.
For those who are having problems with difficulty: Think basics. Level 1 can be beat with just normal towers, upgraded here and there. Don't get jewels until needed, they add affects but generally not damage and waste money unless the effect is good (such as teleport and instakill). If you seem to lose lives too fast, build a health steal near a bend in the beginning where it can get as many hits in since it steals HP based on number of attacks, not damage. It helps to replay a level with the random accessory badge and restart until you get the doll for double score and place it on a mushroom that will kill most to get the gold medal.
For those having trouble with them:
Level 8 Perfect: The trick is to hold down and z/x depending on your current angle and as soon as your out of the fan's blowing path press left, with timing you'll manage to not hit the wall. The balls don't kill your perfect so bounce into them if needed.
Level 20: The tower itself doesn't kill your perfect so latch onto it, pull it just enough and slip inside. If you're lucky like I was you'll actually end up inside the tower as it backswings so you can slip out nicely on it's return.
Fun original game, just got all achievements. Kitty doesn't look as happy as he should be.