Using my said glitch I found a few slot winning combos, nothing impressive.
3 swords = $100
3 7's = $300
3 Black Logos = $500
So if you don't win on slots, you aren't really missing out.
GLITCH(?): When you can dig, after the monsters start appearing, press pause while your shovel is digging. It will still dig and reveal treasure, but the monsters will pause, essentially cutting down digging time and letting you dig up the entire map. Useful to get many mana potions and a slightly higher chance to win at slots with 30 spins+
Extremely buggy version. The first time I played I ended up with a glitch that caused my archers to spam arrows anywhere on the map but never do damage so I lost. Second time around, after beating level 2 with a spell to keep from losing hp my gold RESET leaving me with only 500 after slots to go into round 3, making it unwinable. Third try, the game itself froze and did not make the next wave after I placed two ninjas side by side and then accidentally pave a tree. 1/5. Fix your games before posting them.
This game gets 3/5. Short game, good concept. Needs more to it...perhaps more songs and levels, more hazards. I love how well you sync'd the attacks with the beat of the song. You should make more, definitely. I'd suggest make another game like this, and more songs in different genre's in it. Go for it!
This game scores, and deserves, a 4 out of 5.
Suggestions for next game in possible series...
Balance units more fairly. Consider adding skills for advanced units, like 'rapid fire' for archers, or 'cleave' for paladin/chev dexer. Fast Forward button would be welcomed. Possibly a 'hero' unit, IE you, that levels permanently based on score, and your own skill tree/classes so you can place yourself on maps? Also, a larger world map is in order. 22 levels, even if they were long enough to play with many waves, altogether is game seems short.
I hope to see another game in this installment, perhaps with my suggestions taken into heart. I LOVE the concept that you can't sell units. But an undo button would be nice, say with a 3-5 second timer to remove a unit if you place it by accident due to lag?
This is a good game that could have been great. A defense game that has some good traits as well as the bad.
Pros:
- Unique skill building system
- Reason to play every map
- Nice music, selection, able to mute sounds and/or music
- Addictive gameplay
Cons:
- Too few variety in enemies
- Unbalanced gameplay, advanced units are underpowered compared to basic
- No true endurance waves, by time units are leveled it's time for the next
- Needs a fastforward button, for minor waves that take too long due to numbers rather then power