I would be interested in continuing this game past the badge if it were not so hopelessly pay to win. You have some interesting game ideas, but a large part of the 'strategy' in this game clearly involves paying money. Yes, there are 'options' without money, but they are laughably inferior. Change you scale: gain more customers: require less ARPU: everyone wins.
This is one of those very special games which I would rate lower than a 1 if only I had that magical ability. Every penny you make from this game is cursed. You are what is wrong with the game industry. I wish I could give you some constructive criticism on what is wrong, but when it is everything, there's not much I can do to narrow it down
I love this game! It's just punishingly hard. That's ok tho. The difficulty matches with the old school style of graphics and puzzle. A gem of a game not to be missed. It's a shame people will be turned off by the difficulty and from dying on the first night (light a fire people!)
The first time I beat the final battle, I got the in game achievement and the game froze. Refreshed, and the second time I beat the final battle, got the Kong badge and the game froze again...
All badges in 185 jumps. Easiest way for quick early $$$ is to use the pole vault repeatedly. For hard badge, hit a perfect launch upwards, do several tricks to get a x3 combo, then transition into hand glider while holding up. This will give you a x4 combo while continuing to build your points for the hang glider. Should get 20k+ just in stunt points, a couple thousand for distance and height, x 2.6 mod for 3 groupies + beanie