Bots have actully taken a back seat for the time being soldiers.. we have performan problems with them right now. Problem occures at browser level, see all browsers only allow plugins (such as unity3d webplayer) to unitlize only one out of any core your machine has. So, if you have say a quad core computer, our game is only allowed to use 1/4th your computers power. Now comes bots, because bots will be hosted by you, this will well exceed most people system specs for CPU usage right off the bat. NOT ALL IS LOST, with our release of the dedicated desktop version, you will have the ability to turn bots on vs. web players who actually most likely wont be able to. Great question btw!
very good game idea, one main problem though is the ai of enemies, allies; they are only able to basically pathfind and won't sprint, seek cover etc. Another problem is the lack of cover, the trees can't be used for cover when they really should. Fix these problems and this game will be really good!!
Claymores have been fixed as of this evening, riot shields have been fixed as well. M79 has completely been readdressed and toned up.