Thanks soul4hdwn, aslan132 and ballzac, appreciate the feedback in comments, as well as all the folks, like Guiltygear, who shared feedback via chat. The design team tries hard not to make Thunder Run F2P but not P2W, and in our first day on Kong, it seems we need to make some adjustments, such as removing missiles from the store. There's been other feedback about allowing free speed ups below 5 minutes. This might be tricky because Kong is on one server of a larger world (which unlocks after TOC level 3), and one day if we want to offer interaction between the servers Kong players would have an advantage. We'll bring this topic up at a design meeting and see what we can do here.