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My Mini World

Play My Mini World

Dec. 26, 2010

Rating: 1

Looks like someone just did a really bad implementation of a simple "3d world" tutorial, put in some horrible HDR lighting, and called it a "game".

The Primitive

Play The Primitive

Dec. 25, 2010

Rating: 9

It would be a lot better without the "instant death" holes. Maybe just make it so when you fall into them, it hurts you and puts you back on the surface behind it instead of just flat-out destroying you.

BlastOff Bunnies

Play BlastOff Bunnies

Dec. 20, 2010

Rating: 3

Once the bunny falls for just a few seconds, it falls too low on the screen to shoot it back up. It'd be nice if I could actually use those carrots I get on the way down, or let myself drop a bunch to pick up a one-up that I just blasted by.

Papa's Burgeria

Play Papa's Burgeria

Dec. 07, 2010

Rating: 6

Pretty much every upgrade is for the wait time... not exactly what I'd call "creative". How about a computer to improve the order speed? A press to cook burgers from both sides at once? Or hell, even a laser pointer for the sauce bottles to shoot on those sauces with sniper-like accuracy? A good game but incredibly redundant gameplay.

Wings of Genesis

Play Wings of Genesis

Oct. 13, 2010

Rating: -12

I don't see why scientists have such a hard time with it, but I found cancer quite easy to defeat.

Little Stars for Little Wars

Play Little Stars for Little Wars

Jul. 21, 2010

Rating: 0

Last level was a little tough due to blue, but still overall quite easy. Was incredibly annoying trying to send only "some" ships, though, and routes were a bit troublesome to set up at times.

Sweet Hazard

Play Sweet Hazard

Jul. 11, 2010

Rating: -1

Great start, I really like what I see. Hope you take into consideration suggestions others have made, along with just expanding the game itself, to make this something awesome. :)

Blobble Wars

Play Blobble Wars

Jun. 27, 2010

Rating: 6

Another little thing: It'd be nice if we could orient a tower before we capture it. It wouldn't actually change direction until it is captured. Essentially, it'd be like saying, "when I capture this tower, I want it to point 'here'". This would help a lot during the start of those levels with a lot of grey towers so we don't have to try to rotate everything right as it gets captured.

Blobble Wars

Play Blobble Wars

Jun. 27, 2010

Rating: -1

You got yourself a great game here. In my opinion, it lacks polish making it worth 5/5. There could be a little bit more to the gameplay. Not much, though! Its nice being relatively simple, there just needs to be a wee bit more room for strategy. Could use some visual polish, too, such as having different shooters actually look different and details on rate of fire, projectile speed, and how strong the projectiles are. I love that you made the bubbles able to collide with one another, too. At risk of sounding like a "level-up whore", it'd be fun to see this game in the form many other flash games have been taking: play levels, earn points, buy upgrades, get stronger for harder levels. Always a fun approach with strategy games since then even crappy players can do well given enough time. :)

GrindQuest Beta

Play GrindQuest Beta

Jun. 21, 2010

Rating: 8

For all you warriors out there, once you can get 1 on HP regen and 1 on Rage, 1) go back to an easy zone 2) pull 3 guys at a time 3) get beat up (make sure your HP regens fast enough) 4) continue for a few hours as your rage builds up 5) put on some leather armor for +agi and an axe for +str 6) go anywhere and 1-hit kill everything. Finally, 7) realize there is no point to this game, its buggier than hell, and cheaters (like yourself) will ruin any fun from competing to the top levels.

GrindQuest Beta

Play GrindQuest Beta

Jun. 21, 2010

Rating: 3

There are so many gameplay issues and bugs. For instance, warriors are incredibly weak at the start, but become way too strong. At level 51, I can 1-hit the hardest monsters in the game faster than they can hit me once. Money have very little use other than overly-priced upgrades. The options are poor at best (is it really THAT hard to let us enter a percent to rest at?). Majority of talents suck, and offer little flexibility when you have to pick them in order and have to max them out before choosing the next.

Starlight 2

Play Starlight 2

Apr. 01, 2010

Rating: 0

Nice game, cool idea, but insanely easy and quickly redundant. Still, I really like what I see.

mini Tower Defence (mTD)

Play mini Tower Defence (mTD)

Mar. 29, 2010

Rating: 0

Would be nice if the x3 button was x4, or there was an even faster mode available.

Hell Tour

Play Hell Tour

Dec. 29, 2009

Rating: 0

My god that was way too easy.

Boxhead: 2Play Rooms

Play Boxhead: 2Play Rooms

May. 01, 2008

Rating: 0

Not bad

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