It would be a lot better without the "instant death" holes. Maybe just make it so when you fall into them, it hurts you and puts you back on the surface behind it instead of just flat-out destroying you.
Once the bunny falls for just a few seconds, it falls too low on the screen to shoot it back up. It'd be nice if I could actually use those carrots I get on the way down, or let myself drop a bunch to pick up a one-up that I just blasted by.
Pretty much every upgrade is for the wait time... not exactly what I'd call "creative". How about a computer to improve the order speed? A press to cook burgers from both sides at once? Or hell, even a laser pointer for the sauce bottles to shoot on those sauces with sniper-like accuracy? A good game but incredibly redundant gameplay.
Last level was a little tough due to blue, but still overall quite easy. Was incredibly annoying trying to send only "some" ships, though, and routes were a bit troublesome to set up at times.
Great start, I really like what I see. Hope you take into consideration suggestions others have made, along with just expanding the game itself, to make this something awesome. :)
Another little thing: It'd be nice if we could orient a tower before we capture it. It wouldn't actually change direction until it is captured. Essentially, it'd be like saying, "when I capture this tower, I want it to point 'here'". This would help a lot during the start of those levels with a lot of grey towers so we don't have to try to rotate everything right as it gets captured.
You got yourself a great game here. In my opinion, it lacks polish making it worth 5/5. There could be a little bit more to the gameplay. Not much, though! Its nice being relatively simple, there just needs to be a wee bit more room for strategy. Could use some visual polish, too, such as having different shooters actually look different and details on rate of fire, projectile speed, and how strong the projectiles are. I love that you made the bubbles able to collide with one another, too. At risk of sounding like a "level-up whore", it'd be fun to see this game in the form many other flash games have been taking: play levels, earn points, buy upgrades, get stronger for harder levels. Always a fun approach with strategy games since then even crappy players can do well given enough time. :)
For all you warriors out there, once you can get 1 on HP regen and 1 on Rage, 1) go back to an easy zone 2) pull 3 guys at a time 3) get beat up (make sure your HP regens fast enough) 4) continue for a few hours as your rage builds up 5) put on some leather armor for +agi and an axe for +str 6) go anywhere and 1-hit kill everything. Finally, 7) realize there is no point to this game, its buggier than hell, and cheaters (like yourself) will ruin any fun from competing to the top levels.
There are so many gameplay issues and bugs. For instance, warriors are incredibly weak at the start, but become way too strong. At level 51, I can 1-hit the hardest monsters in the game faster than they can hit me once. Money have very little use other than overly-priced upgrades. The options are poor at best (is it really THAT hard to let us enter a percent to rest at?). Majority of talents suck, and offer little flexibility when you have to pick them in order and have to max them out before choosing the next.