good game, rather absurd, biased story-line in my opinion, which may turn some people off... but the fact that there was a story, it was thought out and most of all... GRAMMATICALLY correct ( big plus now-a-days ) I must say, im not a fan of sniper games. but this one was well done. 4/5
@ Ooskyb0yoO since large monsters dont appear on the third level...
i found it too easy... just dont "win" each round so fast, so you have some money, buy +dmg first, then no damage taken, then save/go slowly through the rounds, and get no power meter, then you are all set, it would be nice if there were some harder figures... after the big men that is...
glad to see there is still a self respecting programmer out there that can come up with something creative, albeit simple... and frustrating... thank you for NOT coming up with something like ":the game:" which is not funny or valuable to this site.
great game, 4.5/5 (ill give you a 5) needs badges.
-.5 for some levels being absurdly difficult...
... well if it is supposed to work on all computers then it doesnt work on mine... i cant shoot a thing... might be cause i am on a mac... but that seems trivial for a clickfest game...
bad implementation of achievements... pop 250 bubbles? way to be absurd, also lack of original music, and few levels as well as goofy controls all lower the rating... overall this looks to me like you know what you are doing when you program a game, you just lack the patience to see a game through to its maximum potential... i think you can do much better than this... 2/5
the first time around i found it was extremely easy... then i tried with a different ship and it was quite different... if you want a challenge try with the ship with high shields. also i think it would be cool to have an extra slot, as well as cards that could determine what your weapon upgrades as ( i.e. spread, stream, single, big, wave, etc. ) think that would add more depth to the game... and... a never-ending mode would also be nice, but as is its a great game 4.5/5 ( if a never ending mode were added, more cards would need to be added too... the system now flows very nicely )
same old same old... great... thank you for basically the exact same game. dont see what took so long to make a new one... its a fairly decent game, except that once you capture a capital the game basically ends. then if you are decent with a bow, you can take over ninja-land... but the 100k ninjas and never even need to buy new units... yeah... 2/5...
its unfortunate that this game doesnt have a few of the things that could set it over the top and make it a truly great rpg...
first of all... if you ever learn new skills, it is at such an absurd level that it is... well... absurd...
next. there is the main quest, but thats basically it... so, while you are searching for the mirror shards... in between its just a level grind, which... well... gets dull...
third. some API would be nice, so badges could be made.
fourth. the create weapon system should be exteded, and there should be more armors... and there are spaces for rings/gloves/hats/ boots/etc... but none of those items?
overall... it seems that if the creator had spent a week or two more on this, then it could have been truly amazing, instead of just good.
also, as an aside
"Magic Mirror is the first chapter in the Mystic Circle series."
is chapter 2 out?
good game
3.5/5 ( so ill give you a 4 )