Love the story line and what not, very interesting. I liked what there was of the music, perhaps add more if you decide to do another game, keep the immersion going. Didn't really find the gameplay much fun, however, I can tell you were not focusing on that. 4/5.
Not a fan of energy games, although yours seems to be on the top tier of those out there. Regarding my personal preference, 3/5. I just don't agree with the idea of making someone unable to play your game.
Jazzy (?) piano. The tempo wouldn't go any higher but you can still feel it. Pretty good, check it out. http://www.team-atemis.com/notessimo/saved/2010013224128794112.am
I'm pretty sure Snickkers is referring to the talents and their names and even, more specifically, what they do. It's very similar and in some cases identical to WoW. I'm not saying I care, just helping him get his point across.
-First, as many have noted, the game seems incomplete. I think it would be more appropriate to clear all areas on the shown map before moving to the sequel. -The difficulty didn't seem to rise smoothly. The game became very difficult after a few fights (with the introduction of those little blue ninja things) then suddenly became very easy. -The fighting became very monotonous. I'm not sure you can do much about that with the combat system you chose. In most games with a similar structure, the fighting becomes quite stale and higher "difficulty" just means longer battles. -I enjoyed the graphics, much better than many other games of the genre. -The tank seems rather useless. -I like the concept of using resources but am not a huge fan of how it played. -I think you should be able to choose speed or damage on your catapult (bubble tanks style) or upgrade both instead of being forced to pay for a slower one. -Overall a decent game, worth at least 20 minutes of play. 3.5/5