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Papa's Pizzeria

Play Papa's Pizzeria

Jul. 21, 2012

Rating: 7

On my quest to get those last few gold badges, I've served SargeFan countless uncooked, uncut, toppingless pizzas. Yet day after day he keeps coming back. He must really love the quick service.

Reactance 2

Play Reactance 2

Jul. 08, 2012

Rating: 5

I really like to encourage game makers when they make a good game. And this is a good game, so keep making good games! But there's one, and really just one, thing that kills it for me. Invincible homing missiles. Every other part of the game gave me the feeling of deliberate control- sure, it got crazy, but I could intentionally dodge the enemy bullets. But those homing missiles, the way they track you makes dodging them a random, frantic, "Oh crap, better shake the mouse all over the screen," instead of that deliberate movement I mentioned earlier. I've heard that in good game design, when the player messes up, they know it was their fault, and they can try to do better. But when the player loses and it feels like it's the game's fault, the programming's fault, it's a problem. And that's what those missiles are. A problem, and one that just doesn't fit with the rest of the game. So yeah, keep making awesome games. Just... leave out the invincible homing missiles.

Monster Bark

Play Monster Bark

Dec. 01, 2011

Rating: 4

Great game, but I've gotta say, my favorite part is the characters. What other game has a tough guy, a fat kid, a shy girl and a nerd work together on a great adventure? And they're actually friends?! Way to go against social norms! Haha...

Focus

Play Focus

Nov. 25, 2011

Rating: 7

Interesting concept and a fully functional game, but it's like the developer decided to throw out any kind of learning curve. I can't give this game a really bad rating, but my problem with it is this - I never felt like I was beating the harder levels due to any learned skill. It was like throwing darts at a dartboard blindfolded. With enough tries, I just might get a bullseye, but it's not because I meant to.

Accelerator

Play Accelerator

Oct. 24, 2011

Rating: 1

I can only attribute my obtaining of the hard badge to divine intervention. Thank You, Jesus.

Fisher-Diver

Play Fisher-Diver

Oct. 20, 2011

Rating: 8

Never did I think a fishing game could be so intense, nor incorporate my fear of being around giant creatures in deep waters so well. Props to you, sir, for scaring me with a bunch of lines.

Dude and Zombies

Play Dude and Zombies

Jul. 26, 2011

Rating: 0

I've gotta say, this game is highly entertaining. Sure, it's short and not very deep, but it's just fun. I've already played through it 4 times and will probably give it another go at some point. The simple graphics look sharp, it runs smooth, and the effect of the zombies actually getting torn apart by your bullets is awesome. So yeah, great job!

Chaos Faction 2

Play Chaos Faction 2

Jul. 14, 2010

Rating: -4

Controls - absolutely horrible. Like ice skating on bars of soap. And the jumping is terrible - trying to get back onto a stage when knocked off is basically impossible. Item system - did any thought go into this one? Random crate drops that suddenly give enemies weapons to destroy you with and explosives to accidentally kill yourself with. And that's just the start of my complaints. Clearly a lot of work went into this, but unfortunately it didn't go into making the game actually playable. Too bad.

The Company of Myself

Play The Company of Myself

Nov. 28, 2009

Rating: 0

... The special thanks to all the testers really ruined the mood of the ending... Way to go, JustinLovesPenis.

Run Elephant Run

Play Run Elephant Run

Sep. 18, 2009

Rating: 0

Seriously... why does this game exist? Anyway, if anyone is freaking out about the badge, the only hint I can give is that holding left slows you down to the speed of the obstacles, so that might help a bit.

Aether

Play Aether

Dec. 12, 2008

Rating: 0

For the most part, I enjoyed it. Very creative and interesting... however, the colors are way off. Many of them are so bland you can barely see anything, and the yellow planet nearly blinded me. That's my only complaint, but it's a fairly large one.

The Necronomicon

Play The Necronomicon

Dec. 10, 2008

Rating: 0

Even the worst quality card games I've played require some strategy. With all the production values in this one, you'd think there would be. But there's not, especially in the challenges. Without being able to set traps or defend, it's all a matter of whether or not you're lucky enough to get the card you need. Which makes this game no better than Zilch, which is... a terrible game.

Mud and Blood 2

Play Mud and Blood 2

Dec. 04, 2008

Rating: 0

Alright, I must retract my earlier complaints. The game is quite annoying at the beginning, as there is a lot of dying and not a lot of fun. However, after some losses and rank gains, added with a certain strategy, the game gets better. I'm still not crazy about it, but I must admit that I enjoy playing it.

Mud and Blood 2

Play Mud and Blood 2

Dec. 03, 2008

Rating: 0

Hmm... not too fond of the fact that air superiority doesn't actually do anything. Also, the amount of randomness is quite annoying.

Thing-Thing Arena 2

Play Thing-Thing Arena 2

Nov. 22, 2008

Rating: 0

Is it so difficult to draw the line between challenging and just annoying? For too many games, it would seem so. This one included. Well, all the Thing-Thing games, really. Enemies that can shoot you before you are even able to see them and who aren't bothered in the slightest by a dozen bullets to the face, way-too-rare health drops and the fact that your weapon doesn't change automatically when you run out of bullets all make this game extremely frustrating, not fun. Ugh.

Zilch

Play Zilch

Nov. 19, 2008

Rating: 0

I can't really say anything about the randomness of the game, but I can certainly say that there the amount of skill involved is minimal, if at all existent. A game of chance? Sure. But that makes trying to get the awards extremely annoying. 6 Zilch-free wins in a row? There is most definitely no skill involved in whether or not you roll over 300 several turns in a row. It's a fun game for a short while, but the awards take way too long to achieve, which turns the game into a chore, which is not terribly fun.

Areas

Play Areas

Nov. 09, 2008

Rating: 0

This game has some of the weirdest, creepiest music I've ever heard. And I loves it. The power up... rings (? sure...) are implemented nicely, and it's always fun to figure out what a new one does. My only complaints are that the level of difficulty does not correspond with the actual level. For example, I had a lot more trouble with level 10 than I did with level 30. Also, the pause function can be annoying when you pause by accident in the midst of shooting. Overall though, great game. 4/5

Ragdoll Invaders

Play Ragdoll Invaders

Nov. 05, 2008

Rating: 0

I must agree with Darkruler. Sure, the game looks pretty good, and it functions as a game, but that's about it. It's just way too frustrating to be enjoyable. You basically have two options. Aim or move. You certainly can't do both. And occasionally you can't do either with such sluggish controls. Sorry, but games should be fun, and this one is not.

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