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Kongai

Play Kongai

Jul. 25, 2008

Rating: 0

Hate to complain when you just changed it because the old version was not good, but now it is too easy to get cards. 2 cards in 40 wins? ouch... seems a little too easy

Kongai

Play Kongai

Jul. 18, 2008

Rating: 0

quickening powder was irritating me. It tells me it is giving me +3 speed, then goes slower than the enemy 8 speed attacks (with my 10 speed slingshot being the annoyance)

Kongai

Play Kongai

Jul. 18, 2008

Rating: 0

Ambrosia makes you bleed, not poisons you.

Kongai

Play Kongai

Jul. 17, 2008

Rating: 0

when you get cards it says for the "What do you use these for" section that you "Can use them in the card game that will be released later this year." The game is released, just thought I'd point out the small error. =]

Kongai

Play Kongai

Jul. 12, 2008

Rating: 0

First, a glitch. Popo with the elusive feather is horrible at evading physical attacks. I got hit by 7/7, which statistically almost makes someone want to punch a baby. =/ Now helpful (I hope) suggestions? It would be nice if: -You had a private game feature, giving someone a code or typing their name (for rematches or friends) -You could maybe change it to every 2 (in-game) levels you get a card instead of 50 wins (roughly, since during beta I was like 123 wins with one earned card). -You could nerf helene's dark magic attack by 1 speed and boost her shield attack by 1 speed.

Kongai

Play Kongai

Jun. 25, 2008

Rating: 0

Touch of doom is not a debuff, nor is spirit assistance why can juju heal himself of these.

Kongai

Play Kongai

Jun. 23, 2008

Rating: 0

I'm a coward.

Kongai

Play Kongai

Jun. 15, 2008

Rating: 0

my 100% accurate so it claims bleeding ritual missed against an enemy juju who has no buffs and I had no debuffs.

Arcane

Play Arcane

Jun. 15, 2008

Rating: 0

Impossible badge = earn 40 in any map for paladin, archer, and king protection modes on free play. do it!

Kongai

Play Kongai

Jun. 12, 2008

Rating: 0

Juju is only strong in 5 card. lol.

Kongai

Play Kongai

Jun. 10, 2008

Rating: 0

zina's 40% chance to stun appears to be much more accurate for me. 12/12 attacks today from zina stunned me after mistress' command.

Kongai

Play Kongai

Jun. 10, 2008

Rating: 0

I think it would be better to change the game to give you a free card (out of a choice of 3 cards, your pick) after every other level up... just a thought.

Kongai

Play Kongai

May. 30, 2008

Rating: 0

I can't remember which unit it was, but one of the "Purple" enemies I faced some reason gained 8 life per turn with the "+3 Life" upgrade that is NOT color-specific... it is a sort of Vial I cannot remember its name. I don't believe it was higashi, nor rumiko...

Sonny

Play Sonny

Apr. 13, 2008

Rating: 0

I thought of a nice way to imrpove upon this game... give you the option with your allies to turn on or off certain actions. They still move on their own but they are limited to certain possible moves. for instance: You just gained your first helper (the healer) and he has the possible moves re-energize, the magic torpedo thing he shoots, and regular attack. You hold shift and click a certain one of these skills (under HIS picture [would have to be added]) and it would disable his using of that skill. Also give upgrade possibilities on teammates?

Sonny

Play Sonny

Apr. 13, 2008

Rating: 0

I think this is easily in the top 5 best games I've ever played on kongregate.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 08, 2008

Rating: 0

This game would be amazing to have more added to it... by the way, after the changes. Archers now suck horribly. Perhaps make them able to fire while standing still and just be slightly more innacurate??? that would also make the marksmanship upgrade worth it since with or without it they used to win... and now with even high marksmanship upgrades they lose...

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 05, 2008

Rating: 0

I agree badges would be nice... lots of badges =D

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