Has great potential, but there are several areas that are in major need of help.
1. Only 5 or so enemies gets very repetitive and boring after seeing them for the second time.
2. As others have said, the game is too easy. This may be due to the starting on easy, but it is very annoying that you have to unlock the other difficulties.
3. No tool tips on the enemies leads me to wonder about them. You should not force the people to remember the beginning tips.
4. Upgrades and towers in general are not really balanced, why spend three times the cost of the last upgrade to get a third of the benefit? The real estate issue isn't incentive enough.
ZZT2: Yea I know about the extra levels given by quality of item, but what I am saying is that there is no point in going for a tome and wand as it is a LOT harder to get two items of a better level than one item. That is why tomes need a buff as they are harder to make them work. As for the other posters who can't read comments, this guy took the pictures from wow on purpose, and he has stated on the top comment why it is NOT copyright infringement. extra mobs have a chance of jumping in any fight. The setting is the minimum number you will always pull. More recent versions of flash player slow down the flash if it is not focused.
Has anyone compared a similar level staff to a wand and tome? I have an epic lvl 61 tome with a superior lvl 61 wand and it is still worse than just an epic lvl 61 staff...tomes really need to be buffed.
Yes it is a bug that the tome says it is main hand. I have yet to find a combo of wand and tome to see if there is a point, but for the most part, I think tomes need to be buffed as it is harder to find two superiors or epics of a good level than it is to find one. Also, what mages really need is either a way to increase attack speed (which doesn't really follow the game), a better increase of base damage from int (which could be feasible as wands in WoW actually do a lot of damage in comparison to other weapons), let wands be equipped in a "ranged" slot (which also follows Wow), or give mages a mana shield/frost shield/magma shield (any shield works, but it is a major part of a mage to have one.)
topek: What does it feel like to be human now? (as in a non overpowered class?) You should never be able to never die if you leave it to grind by itself, otherwise what is the point of death when the easiest option in the game doesn't allow you to die?
Thomas08536: that is not a glitch, it is supposed to be a small random chance that you will pull more mobs. The setting just REQUIRES you to fight a minimum of the number you set.
MAndrewSprong: you do get credit for killing a monster for a quest while grinding, it just does not increase the number on the bar until you click on the quest again.
New bug that I think just came in a new update. If you try to grind while turning in a quest, it will freeze the turn in quest bar and not grind, just sit there until you go back to the quest turning in.
There are plenty of things in the game that could be majorly improved. First the track should not automatically delete itself when you lose a level. It should only delete if you clear the level. Second, There needs to be a tool to draw a path from point a to point b in order to keep the track straight. Third, the replay feature should be improved to allow you to choose one level to watch the replay on instead of waiting though all the sections replays. Also, when you complete a level, you should be able to replay it right away. Lastly, the physics need some major work as there are plenty of times where the cart gets stuck mysteriously with no explanation. This game would be greatly helped with these changes.
I would not say that using the same story line as Dead Space is a negative point. After all, Dead Space simply took it's story idea from System Shock, and you seem to think Dead Space is a good game. Ideas can be reused.
Great game. Liked the first one better. Also, you should try to spell check everything and have a beta tester or two as there was two bugs that I found as well as another posted from someone else as well as spelling errors. Keep up the good work though.
Not sure if anyone reported it yet, but I found a bug. I had the sub machine gun and extra ammo from the start. When asked what to do outside the mall when all the zombies looked at me I chose to kill them all. The text told me they ripped my throat out or something, but then the next scene said I had escaped them. I had also used up all my ammo doing this.