I like how you can sort the items in the bank by group, amount, etc. It helps eliminate time spent searching through everything to find what you need. Maybe it would be a good idea to make it possible to do that in the inventory too?
Me: *Plays with toys with the zombie, teaches him the difference between life and death, gives him four pets, shows him he can satisfy his cravings with lollipops and fruit, and shares a chocolate bar with him, names him "Bud", comes to the conclusion that maybe we can give the zombies lots of food until they're happy and put them all in a zoo with lots of food and toys to stop them from killing everyone* :D
Captain Wood: *Shoots Bud*
Me: YOU MOTHER****** I WILL **** YOUR **** SO BAD YOU'LL ***** YOUR ***** AND **** UNTIL YOUR **** CAN'T **** NO MORE SO YOU'LL HAVE TO **** SIDEWAYS!!!!!!!
Either this is a very illogical virus, or it's some form of rickettsial obligate-intracellular bacteria, like some kind of tick-borne illness. If it's the latter, props to the creator of this game. You've definitely done your homework!
That moment when you finally create an ecosystem with all the microbes that is chaotic and the populations rapidly fluctuate, but it's still a stable ecosystem with healthy evolving cells.
I A M A M O T H E R N O W . L O O K A T A L L M Y H A P P Y C E L L C H I L D R E N
Once upon a time I permanently charmed a vampire bat. Their name was Camicula. They died when I did something stupid and opened a glyph-covered door. Rest in Peace Count/Countess Camicula.
Then I also died. Rest in Peace me.
I really want to like this game. I really do. I loved the game play, the idea, everything. But at some point, it just gets too dang difficult for me too be able to continue. I wouldn't say that my time was wasted per se, but those are four hours I'll never get back. It's definitely a great game for people who are better at these kinds of games than I am, but as for me, I give up.
This game is a race against time, it gets harder as time goes on and you are not expected to be able to beat it on the first run. If the game gets too hard, try restarting with what you have learned so you can advance more efficiently. While some people can win on the first try, after a few runs, most people learn enough to be able to keep their technology ahead of the difficulty curve.
Wow... this game is actually pretty depressing. By the time you save the day, everyone is just... dead. Darn it, I knew I shouldn't have gotten attached to the NPCs...
Oookaayyy... quick bit of advice that I wish I knew beforehand. If you equip "Restless Blade", you're going to end up accidentally attacking the scavenger, and he can be pretty tough. So, yeah...
So... We sure these Drekars are so scary? Because me and my one mercenary took down six of them really early in the game before I even had good gear or anything.
Why... why does the universe hate poor little Mojo? If something bad happens, it usually happens to him/her, he/she's constantly getting killed, and this happens EVERY TIME I've ever played this game. What did Mojo ever do to deserve all of this?
This game is a race against time, it gets harder as time goes on and you are not expected to be able to beat it on the first run. If the game gets too hard, try restarting with what you have learned so you can advance more efficiently. While some people can win on the first try, after a few runs, most people learn enough to be able to keep their technology ahead of the difficulty curve.