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SStG_KaW's Comments

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Island Escape beta

Play Island Escape beta

Feb. 20, 2013

Rating: 3

Add functions like shielding by car and ramming with the car. i hate going 70kph at someone and stopping, and getting shot. great game, and very responsive developer. FAVED

Mytheria

Play Mytheria

Sep. 06, 2012

Rating: 4

decks won't save

test

Play test

Sep. 03, 2012

Rating: 1

no title, no instructions, no description... doesn't even work...

Enigmata: Stellar War

Play Enigmata: Stellar War

Aug. 29, 2012

Rating: 1

I used to hate this game when i tried it, now getting passed the first level, i love it!

Balloon Invasion

Play Balloon Invasion

Jul. 07, 2012

Rating: 4

the AUTO SAVE didn't save my SUTO SAVE file. 0/5

TDP4 Team Battle

Play TDP4 Team Battle

Jul. 06, 2012

Rating: -1

PAY TO WIN!!!!!!!!!!!!!!!!!!!! AGGGGGGGGGGGGGGGGGGGGGGGGG

My Pet Protector 3

Play My Pet Protector 3

Jul. 01, 2012

Rating: 0

hey hero. you DIED BECAUSE YOU SPENT TEN TURNS REPEATING FAILED ATTEMPTS AT MAGIC!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

TradeWars Rising

Play TradeWars Rising

Jun. 27, 2012

Rating: 5

Part 2: a dodge combat modifier, a way to accelerate a building for free with colonists and/or resources, or kreds (kreds would be more effective), quests for games (someone needs this, scout that, protect this, etc.), uprades for/ different types of fighters (changes HP, Attack, Attack Rate, Launch Rate, Speed, etc.), more than one base selling ships, guns, sheilds, stats, items, etc., MORE NARWHALS!, more planet buildings, allow insurgencies to reclam a lost planet (within 3 days, a week, something like that), an ingame player social system, NEVER ENDING GAME!!!!!! (keep fighting for top leaderboard slot). I sincerely hope that wasn't too long. I ask for your upvote along with part 1 to make sure the developer sees this. Thanks.

Developer response from vadis

I agree with you on the "easyness" of the game, I am currently re-writing the quest system to better integrate the tutorial into every game and give the option to learn any action at anytime instead of following a line in the tutorial. I think some of your ideas are really good and I know they could be implemented but first I need to nail the tutorial, I'll do some thinking about them to see how to integrate some of them.

TradeWars Rising

Play TradeWars Rising

Jun. 27, 2012

Rating: 5

Part 1: it'd be nice to have a more user-friendly help section. and more user friendly game. I can feel it's potetial! just needs some tweaks and this game can shine. mainly:faster movement (actually move, not just warp. perhaps a warp like the ones we have could be acheived by going off screen and have the option of the normal way.), better graphics, more readily availible weapons (i want my lasers!), better trading balance/ regulation AI (i shouldn't have to go through 3 wormholes and 20 warps just to make a purchase/sale), end of part one. please upvote along with part 2

Straw Hat Samurai

Play Straw Hat Samurai

Jun. 27, 2012

Rating: -1

THIS GAME IS BEAST!!!!!!!!!!!!!!!! LOL die you noobs! slash slash! what? it's not 3a.m.! it's 2p.m.! it.... is 3a.m.? this game samurai stole my life with it's power of epicness, fun, and time control. I ain't even mad. /randomepicpostofawesomness /voteupbecauseyou'recool

Frantic Frigates

Play Frantic Frigates

Jun. 25, 2012

Rating: 6

A Progess bar for achieving medals would be great. right now i give 4.99999999999 if you added a progress bar, it'd be an even 5. Vote up if you agree!

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