I love how in round 23 you can fight and reduce down at the exact same time and have 0 ships left on either side with no planets for production, yet the game does not end.
That refresh bug really makes too quick work of the game, should probably fix that. Also, I find it rather amusing your numbering ends at 10^69(duovigintillion).
Horrible game of chance! Based almost entirely on luck, mute doesn't mute everything and what is muted has to be muted every level, and the final boss has a tendency to make one run out of fuel before doing anything with that annoying laser that won't let you get off the ground!!
Well at least if I can't go through walls,neither can shots fired from th- Okay, scratch that, not cool. Also, when you lose a level, it closes too fast, can't grab up remaining money, which is already hard to grab since there's no type of magnet upgrade.
Interesting concept, but needs tweaks, like the auto-targeting in the AI has a very odd selection method, penguins won't go for targets right next to them, rather they like the turtles far away.
Higher difficulty unlocked? There's something beyond pro? Although I did find pro to be pretty easy compared to the shift in tactics of playing tricky, fog of war isn't really much of a set-back.
Game would have been immensely better if there was a way to speed up gameplay, some of the levels became tedious just from waiting for units to move.
I have come to despise this game simply for the fact that when you die, you have to type to get away from death, which for people like me who need to process information before reacting, escape is impossible. It's not that I can't type, I have a very high typing speed, but the random letters take too much time for me to process with how quickly death moves.