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Destroyer Mark 1

Play Destroyer Mark 1

May. 14, 2009

Rating: 0

So this is for a college project? And its basically the shootorial rotated 90 degrees? Seems pretty unresponsive for such a simple game too. There are many many ways to optimise collision detection, use one of them. Gameplay wise your weapons are ineffective and your range is short and the enemies move fast, meaning there is little you can actually do.

score tutorial

Play score tutorial

May. 12, 2009

Rating: 0

You forgot to put a stop command in your frame with the API instructions so it just loops back to the beginning. This also means you didnt even once test the finished version!

Big Joe's Western Stagecoach Company(beta)

Play Big Joe's Western Stagecoach Company(beta)

May. 07, 2009

Rating: 0

I didnt encounter any bugs, but the suden jump in difficulty on level 7 caught me out. I had been using he S+W up to then with nobody getting anywhere near me and no damage to the coach then in about 30s I'm dead. A slightly smoother increase in difficulty or something saying "stop saving and buy the biggest gun you can now!" would be really useful.

Mech Ops

Play Mech Ops

May. 07, 2009

Rating: 0

Last level does not end for me. Also, theres a box in the textbox properties section which toggles "selectable". Turn this to off as its very annoying to select half the floating damage text etc rather than fire your guns. Possibly rebalance it so that that instead of the rockets being the only threatening thing they do less damage and the normal attacks do more. As it is I'm not even sure if the enemy guns do any damage as its so insignificant compared to the missiles.

TransParker

Play TransParker

Apr. 30, 2009

Rating: 0

Appaling controls, you take damage when pedestrians walk INTO YOU, only 2 out of 20 cars on the road move and I'll mention again just how terrible the controls are. Is the brake stuck on?

Art Of War

Play Art Of War

Apr. 30, 2009

Rating: 0

This is ancient and I'll assume stolen.

satellite

Play satellite

Apr. 19, 2009

Rating: 0

The movement mechanic is really bad, and when i got to 1500 points there were so many asteroids the top of the screen was filled, and then it a script failed, probably due to having too many objects to cycle through...

Castle-Defend

Play Castle-Defend

Apr. 09, 2009

Rating: 0

This is someone elses tutorial with 1 sprite replaced.

Zombieman

Play Zombieman

Apr. 07, 2009

Rating: 0

Why have the drains? In what way do they enhance the game?

THE SIMPLE TEST 2

Play THE SIMPLE TEST 2

Apr. 06, 2009

Rating: 0

Your answers were wrong and its possible to have the menu music going twice at the same time.

Tie Ball

Play Tie Ball

Apr. 04, 2009

Rating: 0

This is an exact copy of a tutorial, and its annoying.

Monster Maths

Play Monster Maths

Apr. 03, 2009

Rating: 1

I keep dying when there are no monsters near and winning levels when there are still monsters on the screen.

Space Mutants FROM SPACE!

Play Space Mutants FROM SPACE!

Apr. 02, 2009

Rating: 0

Continue button just starts a new game. Quite good, although the decreasing income means its very hard to get the better upgrades

Shootorial Asteroids

Play Shootorial Asteroids

Mar. 31, 2009

Rating: 6

Pretty rare to find someone who actually used the shootorial to learn rather than copy paste!

Geometry test

Play Geometry test

Mar. 31, 2009

Rating: 2

Finally finished it... that'll teach me to do an applied maths degree.

Asteroid Defender

Play Asteroid Defender

Mar. 30, 2009

Rating: 0

Rocket turrets are absolutely worthless as they almost instantly destroy all your other defences.

Dust and Sun

Play Dust and Sun

Mar. 27, 2009

Rating: 1

I can always manage to shoot someone with the shotgun when it has 0 shots left just before you crouch to reload. Other than that quite good. Would be better if there was more hit feedback before people died.

Space Mines

Play Space Mines

Mar. 26, 2009

Rating: 0

Quite a nice game, although i dont ever really see it becoming very challenging as the mines are so slow and you can always clear them out without creating more. Ironically i found the most dangerous thing was the slow mines powerup, as that made them much harder to kill for a while.

DERELICT

Play DERELICT

Mar. 22, 2009

Rating: 0

There arent any bodies created as such. The reason it runs at all is that instead of creating movieclips all the body parts are drawn as bmps onto the stage, thus massively reducing necessary cpu power. Although there seems to be something thats chugging it somewhere. I could just revert to limiting it to 200 bodybits, but thats a bit lame even if it was faster.

Steam Pirates 1.0.2

Play Steam Pirates 1.0.2

Mar. 12, 2009

Rating: 0

I cannot understand how you managed to make this so processor intensive when there are only 3 objects on the screen! Do you have the background as 17 5000*5000pixel bmps or something?

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