Woot, actually _saved_ by one of the lava streams, it knocked out the two before me a few meters before the end. Mostly luck though since they seem to be timed to pop up when you get close :p
Game _was_ fun until the later levels, then it was just a pain in the.. :p Giving a bit more on replaying an old level so you could afford upgrades would probably make it a little bit easier though. Dunno what the level designer for "Craggy peaks" was on however :p
Found the difficulty to be pretty ok actually, not too hard, nor too easy. But expect to replay a few levels once in a while to upgrade a bit. Probably should rename the regeneration to resurrection timer or something, since it doesn't heal you, just lower the respawn time. Didn't really have any other gripes with it, so I'll keep an eye on this and see if it gets the love it deserves :>
"No, I added an "all" button just now." Which doesn't check if you can actually afford it, so upgrade points gets wasted unless you actually have at least 7 points.
* Should let you keep the money that you have gathered up to the point you die, it's a p.i.t.a as it is to get money. * Maybe a "return to level select"-button while you're in the shop and about to start a level, so you don't have to exit to the main menu, select controls, select continue and _then_ get to the level select.
Argh, 11 is getting on my nerves, since you can't distinguish the artifact gems from the real gems. It's a good game though, nice twist on an old concept.
Hm, is it the time submission that is "Not Done Yet :)", or the game wrongly thinking I'm not done with all levels yet? As I'd even have a 3rd hat if there was one for getting under 500 :> But for some reason it doesn't seem to show up.
To add to dxrules63's list, the boost you get from the moving platform cubes can be annoying as well, you just fly off them if you're unlucky. Nice game though :)
Not sure you're supposed to be able to use the "Grabber" indefinitely (until you actually lift stuff), you can wreck a glass building without a single one being wasted. Another minor thing is not being able to hit "r" while a building is falling apart. Other then that it's another fine game by Nitrome :)
Wouldn't hurt if you could select a level at the "winning" screen, would help when trying to push up the medals a bit. As it is now you have to quit, wait for effects, select level, then load it. Not major, but would be a nice improvement. Maybe a quick way to quit from the pause screen too, so it would be fully keyboard controlled.
Thanks for your comment! I'm glad you like it :) I updated the game and now it's called "Resurrection".