It would be nice to see the employees, or at least the shop keeper able to quicken resource gathering when not constructing things. For instance, the smith has nothing to do, so he can be employed to find one of his resources, such as iron, to help the process along.
I feel that unspent gold should go towards XP. There have been multiple levels where I have simply stopped picking up gold as it became useless. It needs to still have a value even after towers are maxed out and all land is used. Currently on lvl 19 and just finished with over 10,000 gold sitting uselessly in my bank while the ground was littered with the stuff.
Multi-player function wont fix the fact that the hit percentages are still bugged, opponents glitch and will get back up after losing limbs or suffering decapitation, and the market is utterly pointless. Fix one thing before you add more bugs to the system.
Stat point use should have a confirm screen. When I am button mashing mice and the level screen comes up I always end up hitting what ever was in that place by accident.
This game has some real potential in it, all I would suggest is a better dino editor (maybe more kinds like raptors and t-rex if you buy them with DNA points) and upgradable weapons in game. Actually a village upgrade system would be pretty nifty as well. 5/5 stars!
Hobbits : View instructions and credits ||| Dwarves : Play three times. ||| Bomberman : Lose 3 times ||| Red Dragon : Beat level 17 ||| Devil : Beat level 18 ||| Angel Soldier : Max out the research tree for all races ||| Keep this alive [☼_☼]