now i have about a negative $7000 and no amount of selling materials changes the amount. As a result I can't get any workers to start making things again. This game has so many bugs it makes me wonder if you tested it all before releasing it. This is a great way to make people abandon your game. It's a shame because I was enjoying it.
the production time should visibly change when you hire workers... for instance stone still says 3 sec when its actually much faster. This would allow us to figure out exactly how many workers we need for each element.
Production time is constant, it show how much time it take to finish single craft of item. For example, let's take stone. It says "3s". So in order to finish 1 stone craft you need 3 seconds or 3 clicks. As 1 stone craft gives you exactly 1 stone, so for 1 stone you need 3s. Now let's take stone pickaxe. Stone pickaxe uses 1 man power, and has productivity 1. So in order to get production units we multiply man_power*productivity, and we get 1 production unit per second. So, that means, if we assign 1 pickaxe to mine stone we will get 1/3 stone per second, so 3 pickaxes can mine 1 stone/s. [SPOILER] Now let's take Coin machine, 1 man_power * 3 productivity = 3 unit/s. That means, that one coin machine will make 3/9 (1/3) coin craft per second, and that means that it will craft (1/3) * 10 coins per second. Have fun!
nope. That was my Big Dumb Mistake :(
I was in a rush to go see Rogue 1 and uploaded the wrong version. The proper one is up now but I think It may be too late to 'save the patient'.
you gain calcium everytime you beat a cell, you should aim at beating a higher wave than before when you reset the masteregg.