(cont)
Also, there's no bonus for setting up multiple clearings with one drop (for example, a diamond of squares, then a circle in between them all for a cross of 9s). If the scoring was more interesting and took into account setups like this that you could generate, it would be a more interesting game certainly.
The biggest problem I had with the game is that the fundamental concept wasn't clear to me at first. You really need to state that shapes can't have anything else touching them to clear (which, btw, is a design decision that I do not agree with). For example, if I have triangle-triangle-gap-triangle-triangle, I expected a triangle in the middle to net me 3 sets of 9s. However, they all just stayed there looking dumb. I then realized after having screwed that up, I could work at them one-by-one by, for instance, place hexagons along side them. So I did that on the 4th one, then it gave me the 3 triangles after it removed my hex+triangle, however there was no bonus for getting a combo like that.
Quitting because I never died, had 30+ shield, etc etc. Very easy. Also I was highly pissed that on occasion I had my perfect streak ruined because there didn't seem to be any enemies anywhere, or at least where I could shoot them. Highest streak was around 26 I think, several in the teens after that.
At first I was getting upset that I met the goal then lost the level immediately afterward. Then I realized that the bonus was the amount of area past goal that you went. That part could be made perhaps a bit more clear, but after realizing that it was very enjoyable trying to rack up the highest possible scores.
This game has a fundamental bug that I can't believe hasn't been fixed. One sheep always moves before the other one, they do not move simultaneously. So while some levels you can fail by trying to move into the teleport but the other sheep gets shocked instead, on others the sheep moves into the teleport first before the other gets shocked.
This is a horrible horrible game for many reasons. The first couple offhand are it's WAY too easy to die by having stacks too high. I have one column just fill up, then of ALL THE OTHER COLUMNS, it picks the same one to put another thing in instantly ending my game? Screw that. It's like you can't have anything more than 2 high without being in imminent danger of losing. The other thing is I lost on time and had like 150 points out of 200... wtf???
The collision detection on this game just feels cheap and horrible. Thank God you can collide with ships, though, otherwise this thing would be totally unplayable. As it is, it kinda looks pretty I guess, but ultimately just doesn't seem that much fun. The upgrade points feel totally worthless too.
OK having started a new game, level 9 was frustratingly tough. Level 10, however... I don't know how it's even possible to play. I don't see any possible way you can get down to the bottom without having your pipe eaten to shit in the meantime. In fact I defy teh designers to show me a video of someone successfully completing the 10th level that didn't wait around for half an hour trying to get lucky for a gap.
Man I blew through the first 4 levels no problem, but I've played a lot of Anteater in MAME (which this game is obviously derived from). It shouldn't take more than a couple minutes per level.
It's a good concept, just poor in execution. WASD needed for sure (or editable). Character could stand to be someone more responsive.
In the long run, a better implementation would be a health system, things that change the area you light up, enemies that have varying visibility (always on, on in visible area, on in invisible area but off in visible, etc).
Someone could make a very good and cool game with these mechanics.
You had me until the knifing. This game will probably get badges at some point, so maybe I'll bother to play it through then. Sorry, but it is WAY WAY WAY too hard, since there seems to be no control over how it happens.
OK I was thinking this wasn't very horrible and pointless (despite the face that no more yellows were showing up to start combos again)... Then a hole opened up DIRECTLY UNDERNEATH ME. Such cheapness will never sit well with people.
Yay. Morale loss on final battle when my men were about 5 pixels from winning by taking over ground. You have GOT to be kidding me. Really really bad design here.