mousing over turrets should show range, specials for different turrents is also nice. I don't know how hard it is to add a menu screen, but if you are going to have more than one level, that would be a pretty good thing to add.
Thanks for the feedback. I am planning on adding more levels. I already put the function for showing the turrets range I just forgot to put it back in.
Not bad for a first game. Would be smoother if the jump cooldown (I think that exists?) was removed, just make you able to jump after hitting the ground. Also, side collision at the same time as jumping has weirdness to it.
Amazing game, a bit easy, and if much harder would be to tedious, but would be amazing as a mini-game in one of those all-type-of-puzzles games. Better yet, creating these would be interesting, I might try that.
Hmmm, it must be randomized... will check it. As for afk: yes, i plan to keep the fight for 30 sec. after disconnect. And thanx for the report, Sthreet! :)
Tutorial could be improved and made available at any time, battle conditions could be displayed before entering a battle. I don't understand why I am losing, I have a lot of health left...
Because your Wrath of Orr scale has become full :)
You have a limit of turns to win. At the beginning of a battle its really big, but the more powerful creatures you play - the faster you should win. This is a balancing feature. The giants can deal huge damage, but Wrath of Orr scale fills greatly when you use them.
Bots in campaign mode can play without Wrath of Orr, their HP can be larger than 100 and they have no limit of 4 similar cards in the deck.
Level 30 has a bit of a ridiculous difficulty curve, I mean if i could revisit old levels it wouldn't be so bad but killing the same boss over and over again is boring...
How about making it so that the screeming heads things side doors that sometimes switch and sometimes don't either do it a little earlier or their is a way to tell which way it will be a little before you actually get to them.
On the one where you were supposed to go outside and not see yourself you can just zoom out and because of the way the game works it is much easier. I dislike it when games are like this because it forces you to play at 100% size to see the whole game, but it makes this one easier.
Chloroplaster, what would you suggest I put to make it clearer? I'm not very good at that and most of the people I asked to test it seemed to understand it...
Thanks for the feedback. I am planning on adding more levels. I already put the function for showing the turrets range I just forgot to put it back in.