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Game comments and reviews
May. 25, 2014
Also, I suggest making sure all your variabled are organized well so it is easy to do balance tweaking.
mousing over turrets should show range, specials for different turrents is also nice. I don't know how hard it is to add a menu screen, but if you are going to have more than one level, that would be a pretty good thing to add.
Developer Reply
Thanks for the feedback. I am planning on adding more levels. I already put the function for showing the turrets range I just forgot to put it back in.
Mar. 05, 2014
4 tries on level 20, 4 doors that don't open. Could at least make doors non-solid or something, incase they don't open.
Mar. 04, 2014
Nice as a first game. If you are going to work on it any more you should fix the early on road, the scrolling doesn't feel constant.
Not bad for a first game. Would be smoother if the jump cooldown (I think that exists?) was removed, just make you able to jump after hitting the ground. Also, side collision at the same time as jumping has weirdness to it.
Jan. 24, 2014
Amazing game, a bit easy, and if much harder would be to tedious, but would be amazing as a mini-game in one of those all-type-of-puzzles games. Better yet, creating these would be interesting, I might try that.
Dec. 23, 2013
Couple more things: Why do i always go first in duels, and are you working on an anti-afk system?
Hmmm, it must be randomized... will check it. As for afk: yes, i plan to keep the fight for 30 sec. after disconnect. And thanx for the report, Sthreet! :)
Dec. 19, 2013
Tutorial could be improved and made available at any time, battle conditions could be displayed before entering a battle. I don't understand why I am losing, I have a lot of health left...
Because your Wrath of Orr scale has become full :) You have a limit of turns to win. At the beginning of a battle its really big, but the more powerful creatures you play - the faster you should win. This is a balancing feature. The giants can deal huge damage, but Wrath of Orr scale fills greatly when you use them. Bots in campaign mode can play without Wrath of Orr, their HP can be larger than 100 and they have no limit of 4 similar cards in the deck.
Jul. 11, 2013
Level 30 has a bit of a ridiculous difficulty curve, I mean if i could revisit old levels it wouldn't be so bad but killing the same boss over and over again is boring...
Jul. 09, 2013
well i need to take a break to work on my own as3 but this is amazing.
You should probably have converted the time played to something other than frames. Haven't played much yet, but just noticed that.
Actually, the "Total Time" in the level select screen is in seconds. It starts to 3000s because each level you've not completed yet counts for 60s.
I think orbs are reset every floor, not sure though.
Actually ignore that last comment, instead how about have a way if i press the wrong key i can undo it if i act quickly?
How about making it so that the screeming heads things side doors that sometimes switch and sometimes don't either do it a little earlier or their is a way to tell which way it will be a little before you actually get to them.
Jul. 06, 2013
I like how the birds are flying downward as they fly forward. You should fix that...
This game kinda throws the physical laws out of the window. But I'll may update it. Thanks for your feedback.
Jun. 29, 2013
On the one where you were supposed to go outside and not see yourself you can just zoom out and because of the way the game works it is much easier. I dislike it when games are like this because it forces you to play at 100% size to see the whole game, but it makes this one easier.
May. 23, 2013
UPDATE: Added the option to not display the correct number of digits or number of digits in the correct place.
May. 12, 2013
Chloroplaster, what would you suggest I put to make it clearer? I'm not very good at that and most of the people I asked to test it seemed to understand it...
silly me, forgot i could reply directly to posts...
May. 11, 2013
acheivement unlocked: hard worked "wait, i have homework to do right now..."
May. 05, 2013
This reminds me of bug on a wire...
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