@InfiniteExpanse
I finaly managed to get the hard badge!
This is what worked for me:
1: pass airborne through the first few gates till 25-35 multiplier.
2: stop jumping and try and get all gates while on the ground.
3: get 80x in no time!
@Abigayl What about having the enemies already there before you start the level? there don't spawn any new ones and it becomes easier/possible to predict enemy movements.
Also, for strategy: enemies with different abilities? like simple enemies that just shoot or chase you, to more complex enemies which can spot you and force all enemies to you or maybe spawn (a limited amount) of new enemies!
I don't know, these are just examples of what I would like to see in the second version of this game. Thanks for responding to my comments!
Unfortunately, the sequel was lost in a computer malfunction a while ago. In it though, I did have enemies that chase you. I will think on those other ideas. Thanks :)
@Abigayl
the circles spawn right next to you and are sometimes extremly fast. I found completing levels based on luck instead of skill/strategy. which I feel are very important in a game.
Generally speaking, the circles don't spawn right next to you (at least not when they begin spawning). That being said, in the next game (when I get back to making it), there's a red marker where circles come out from, which should help. Yes, there is a decent amount of luck in getting the right timing of the circles, but several levels rely more heavily on fast moving (i.e. maze, key, bomb, and door levels). There isn't a lot of strategy since this is more of an action game, but there is skill in quick reflexes and moving quickly through levels. If you have an idea for increasing the strategy, let me know.
lots of people seem to like it for it's story, but the game in itself is very bad. The spawning system could use some work and even on easy it's very hard to dodge the circles. (what do the modes do? less/more spawning?)
3/5, only for story, level design and concept
3/5, but only for the story and concept.
I don't get your comment. What would you improve about the spawning? Easy mode is supposed to be "easy"... The difficulties increase spawning rates, but that's about it. If you can be more clear about what you didn't like, then I can do better in the future ;). Glad you liked the story though.
Thank you!