Games Achievements My Kong Sign In

stillgone's Comments

Comment

Aisleen

Play Aisleen

Feb. 02, 2016

Rating: 2

I really like this game. Good job, creator!

Developer response from cheng3939

Thank you!

40xEscape

Play 40xEscape

Oct. 03, 2012

Rating: 2

last level was too easy :\

40xEscape

Play 40xEscape

Oct. 01, 2012

Rating: 0

nice instructions.

Seedling

Play Seedling

Jul. 21, 2012

Rating: 0

got the blue key, can't go through blue door. no other way out. stuck. :(

Developer response from TimeBlog

In the water dungeon? You can only hit locks from below, by the way, so you may have to find another lock.

Strike Force Heroes

Play Strike Force Heroes

Jul. 14, 2012

Rating: 1

for everybody that thinks level 14 is too hard, it's pretty much the final level because 15 is a piece of cake. :p

Strike Force Heroes

Play Strike Force Heroes

Jul. 11, 2012

Rating: -2

Great game and all, but the spawning system really needs to be worked on (enemies spawning on top of you, and he other way around)

ESCAPE

Play ESCAPE

Jul. 10, 2012

Rating: 2

yes I did it! this is one of those badges you keep coming back for.

Solipskier

Play Solipskier

Jul. 08, 2012

Rating: 1

@InfiniteExpanse I finaly managed to get the hard badge! This is what worked for me: 1: pass airborne through the first few gates till 25-35 multiplier. 2: stop jumping and try and get all gates while on the ground. 3: get 80x in no time!

Solipskier

Play Solipskier

Jul. 07, 2012

Rating: 3

@fourtunity I find getting 80x multiplier harder to get than a mere 20 mil points. damn red gates.

Frantic Frigates

Play Frantic Frigates

Jul. 05, 2012

Rating: 5

does anybod else think the secod boss is te hardest of all? *sigh*

Solipskier

Play Solipskier

Jul. 04, 2012

Rating: 2

nice game. but why do jumps always have to come in groups of 2 and 3? :(

Chance A Lot

Play Chance A Lot

Jun. 10, 2012

Rating: 0

sir dance-alot. yes I had to pun that.

Frantic Frigates

Play Frantic Frigates

Jun. 02, 2012

Rating: -2

that's like the fifth time I've gotten 100% and still no badge :(

Frantic Frigates

Play Frantic Frigates

May. 31, 2012

Rating: 0

what the hell is is up with that first medium badge! I done it for the second time and I'm still not getting it

Frantic Frigates

Play Frantic Frigates

May. 31, 2012

Rating: -1

I got the second medium badge before the first one and I ain't getting it :( glitch?

The Several Journeys of Reemus: Chapter 2

Play The Several Journeys of Reemus: Chapter 2

May. 30, 2012

Rating: 3

demn, finished the game and went for the second ending, and it froze up on me, I couldnt even restart the scene. Now I have to do the game all over!

Coma

Play Coma

May. 28, 2012

Rating: 0

I love that you can fly around in the end

The Lonely Square

Play The Lonely Square

May. 22, 2012

Rating: 1

@Abigayl What about having the enemies already there before you start the level? there don't spawn any new ones and it becomes easier/possible to predict enemy movements. Also, for strategy: enemies with different abilities? like simple enemies that just shoot or chase you, to more complex enemies which can spot you and force all enemies to you or maybe spawn (a limited amount) of new enemies! I don't know, these are just examples of what I would like to see in the second version of this game. Thanks for responding to my comments!

Developer response from Abigayl

Unfortunately, the sequel was lost in a computer malfunction a while ago. In it though, I did have enemies that chase you. I will think on those other ideas. Thanks :)

The Lonely Square

Play The Lonely Square

May. 20, 2012

Rating: 1

@Abigayl the circles spawn right next to you and are sometimes extremly fast. I found completing levels based on luck instead of skill/strategy. which I feel are very important in a game.

Developer response from Abigayl

Generally speaking, the circles don't spawn right next to you (at least not when they begin spawning). That being said, in the next game (when I get back to making it), there's a red marker where circles come out from, which should help. Yes, there is a decent amount of luck in getting the right timing of the circles, but several levels rely more heavily on fast moving (i.e. maze, key, bomb, and door levels). There isn't a lot of strategy since this is more of an action game, but there is skill in quick reflexes and moving quickly through levels. If you have an idea for increasing the strategy, let me know.

The Lonely Square

Play The Lonely Square

May. 19, 2012

Rating: 2

lots of people seem to like it for it's story, but the game in itself is very bad. The spawning system could use some work and even on easy it's very hard to dodge the circles. (what do the modes do? less/more spawning?) 3/5, only for story, level design and concept 3/5, but only for the story and concept.

Developer response from Abigayl

I don't get your comment. What would you improve about the spawning? Easy mode is supposed to be "easy"... The difficulties increase spawning rates, but that's about it. If you can be more clear about what you didn't like, then I can do better in the future ;). Glad you liked the story though.

Developers Players Support YouTube TikTok X (Twitter) LinkedIn
Join the conversation Join Discord
Terms of Service Privacy Policy Code of Conduct
© 2025 Kongregate