IMHO percentage near skills looks like the relative speed of the fill bar: the higher, the faster it moves. XP for skills is the number of "loops" the fill bar must complete before level up. Some other mechanics are quite obscure: I found out that Defence skills greatly reduces the damage taken, but other skills (healing for example) do not seem to affect anything. Please add a description for each skill with effects linked to them
We have included hover pop-ups for all the skills that should clear up some of these issues, but you are mostly correct. The percentage is a "speed" indication that is affected by how well the skills you have slotted work together. XP is the experience earned per completion. Defence definitely has a huge affect on how much damage you take in certain areas, but healing isn't currently implemented. In our next update, we will have healing modify the rate you get hit points back in safe areas.
Good game. Little suggestions on UI: in the investments tab I would like to see all my stats (science, joy...). Now I have to continuously go back and forth with the summary tab. Also, make the scrollbars keep specific positions for each category.
I am missing the point of the reset mechanic. After resetting once and getting some k crystals, resetting becomes pointless as you get much more crystals from spells... and they build up very fast if you use the multiplier
game breaking bug (for me): with last update, inventory does not refresh. So if I have a single gem, I can sell it infite times, until I close the inventory and open it again (the gem is gone, but the cash remains)...
Nice concept, good execution. I like the fact that tanks "think" on their own: adds some spice to the game. The only complain are controls: I hate I cannot control tanks when they overlap or the "popup" base menu coming out when I try to control a tank. Oh, some more levels also would be nice ;) 4/5
Controlling units is a pain. Sometimes units are selected when you build them. Also, they do not move if engaged (means you lose them all and cannot retreat). Not a bad game, but controls need to be better. 3/5
Nice concept and original game. Unlimited mode is bugged (Dark and White angel always reset to level 2, so it's impossible to get medals for all units to lvl5 etc). Special units are overpowered though, may need some tweaking. 4/5
Liked it. Needs some refinement and - most of all - fix ships ignoring orders and taking paths that lead them to total distruction... quite frustrating. 3/5
We have included hover pop-ups for all the skills that should clear up some of these issues, but you are mostly correct. The percentage is a "speed" indication that is affected by how well the skills you have slotted work together. XP is the experience earned per completion. Defence definitely has a huge affect on how much damage you take in certain areas, but healing isn't currently implemented. In our next update, we will have healing modify the rate you get hit points back in safe areas.