For level 63 (tower 16) You can't trigger any blocks while going down. Falling is your friend to help avoid them. With the green block you have to warp left to immediately above it and then down before triggering it. On the last gate you need to warp R and then fall until exactly 3 tiles below the left gate before warping up. This will let you fall from the right gate with a left warp to land Below the pink.
Interesting game. It's definitely new. But not really fun. The best thing about it is trying to have 30 second conversations with the 10 people you see repeatedly. There's no weight to a win or a loss. It would definitely help if it felt more like you needed the money to do something else. You might add the option to buy into a tier so that you actually lose money rather than just time.
The story and music are emotive as always and the experience is great, but I highly recommend one more round of proofreading/play through. Just to clean up the typos and weird eye placement on the children. It's a frequent issue with an otherwise excellent series.
The WebGL is annoying. Also, if you have a full set of items that each have a 10% chance of breaking every quest, you have a 48% of making it through a quest Without breaking something. When all your items need quest items to craft, you soon start doing quests just to recraft the items you lost during quests.
So, the maximum points for a guy's appearance is 20 and the maximum for personality (that I've found) is 18. That means that if you are perfect looking, you only have to not be terrible to be better than any possible ugly guy... sounds about how the system works.
I came to this game and noticed card in the tags. I was pleasantly surprised that it was not in fact another p2w money grabbing mmo but a creative and artistic game that lets you mute it Before making any noises. A little simplistic (didn't even know there were skills on the side until I beat it) but otherwise good game.
I like the game but have a suggestion. There have been multiple times of trying a route that just doesn't work because I couldn't tell that there was a solo white square in the path. Could you please put the number 1 in it. Faded so I don't have to click on it or anything, just something that will help me see that it's there.
Hint for people struggling with the double move triangles: Placing 2 tiles away helps a lot. It baits the triangle in and makes it pick a side that, when blocked, takes an entire turn to get to the other side.
*Tip: Buying the skip reset doesn't reset the reset bonus counter. You can either buy the skip and then immediately reset for double the bonus or just keep stacking them. I currently have x36 with a potential +x17 from stacking. hobbies in the mid 20's still take an hour though.
The animation for crafting a useless recipe. Many recipes seem to require trial and error but it takes way too long to try them just to find out they don't work. This along with the organization of the recipe book would make the crafting system better.
The ability to tell if a level has a card and how to get it without leaving the the level would be nice. It's just annoying to have to leave and check to see if there is one.
Yeah, arguably :) Different people prefer different endings.