I find it complete cheese for the final boss to keep sticking to the left side of the screen, giving no room to dodge or occasionally even hit him while he spews crap all over.
You are right. I must have done something wrong. I will try to fix it as soon as possible.
EDIT: The game was trying to read something from a save file that did not exist. It should be fixed in a few minutes. =)
From the DDTank.us Terms of Use Agreement clearly posted on their webpage: Copyright. Solely owned by DDtank LTD. Please report suspected copyright infringement to us via the DDTank forum with the subject title: “textual copyright infringement.”
I don't mind my shot changing, but it'd be nice if it stayed at the same upgrade level if i change back to a different one due to it changing at the last second.
arrows keys are totally not working, and mouse controls are iffy at best, since it seems to be the side of the screen that determines which way you move - not something I'd expect when playing on my computer.
about 5 times I'd click to aim, and then suddenly the arcadegrab window would pop up - without the game pausing. If you're going to add a link into the main game window, at least pause the game when the link is clicked.
not being able to see zombies closing in on the far left/right and not getting any warning about them makes this a very short game. Plus the fact that your aiming point is constantly moving, even when you aren't.
If you're going to make the paddle wobble like that when you move it, let the ball hit it at that angle, instead of always acting as if it were flat. Occasionally the ball would hit the wall at an angle, then drastically change from a mostly vertical angle, to a mostly horizontal one.
17 drags really slow - screen updates a second or so after moving my mouse. Took me about a minute to get 2/3 to 3/4 - and then buzzed. Hand is starting to cramp, so I'll have to pass on this.
Ball always bounces from left to right - regardless of where it hits the paddle. No way of knowing what exactly different bonuses do until you pick them up. Same with the random "things" dropping down. Some are good, some freeze you - with no way of knowing which until one hits the paddle.
One level, the bounce angle got continually shallower and shallower, until it was taking 15-20 seconds to get halfway up the screen, where it would hit a brick and take another 15-20 to return.
You are right. I must have done something wrong. I will try to fix it as soon as possible. EDIT: The game was trying to read something from a save file that did not exist. It should be fixed in a few minutes. =)