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Game comments and reviews
Jan. 12, 2019
Cute game, but you should really remove the Darth Vaders before Disney sends you a "cease and desist", or worse.
Aug. 16, 2018
Love the jokes and the outright silliness, my friends can't wait until this is published so that they can play too! We all had a laugh at the "meet the player" part in the game!
Developer Reply
Ha, awesome, glad you're enjoying the surprises!
Jun. 22, 2018
Nice job, but I would have called it, "Idle Collider"
May. 30, 2018
It's finally here! It hasn't even loaded yet but I know it's going to be great! <3 Ryu82
May. 26, 2018
Price scaling for buildings is a bit off. In the 400+ range the club becomes the least expensive (aside from the mine) and the greenhouse becomes the most expensive.
Hi Stonedge. Thank you for the feedback. We are currently working on improving the balancing and will integrate your input in the improvements.
Feb. 17, 2018
Great game! Would it be possible to make the magitech set a little stronger to start? Spent about a week maxing out the cheese set, then I get to the magitech set and it starts at 75% strength of the cheese set. Kind of a letdown!
I'll make a note of it! :)
Dec. 16, 2017
You add a terrible music track and no clear way to mute it?! Learn to design, wtf.
Dec. 13, 2017
The "Miss" change is very unwelcome. The game already slows to a grinding halt, but now I have to go back to lvl 45 so that I can hit things again. Companions are all 600, Full Knights Armor, 2 king maces, and I have to go back to the middle of the game to hit things.
Dec. 01, 2017
Had more trouble with the yeti than the dragon >.< For those that need help, traps can kill the yeti. As for the dragon, when he takes flight hide down and to the right so his fire hits the beach (unbreakable wall).
Nov. 30, 2017
Companions don't scale very well. Lvl 200 mobs vs lvl 200 companions, only Knight can survive more than one hit.
Nov. 15, 2017
The new equipment system is great! Keep up the good work!
Nov. 04, 2017
The cash-grab is way too aggressive in this game. So many promos with flashing icons, and absolutely every action has some form of timer attached to it. I'll admit I've invested a little because it is a game worth supporting, but you can't play more than 10 minutes before hitting a wall that wants you to spend diamonds.
Oct. 25, 2017
Previous to the update mixers were, for the most part, ineffective. I've invested in them now in the hopes that they are now a worthwhile source of income, but the mixing system no longer feels intuitive. I still love the game, but I think that all I was looking for in an update was more squids.
I was hoping if I collected enough titanium it would unlock more recipes. Even still, amazing game!
Oct. 23, 2017
This game is truly beautiful. The artwork and animation is probably the best I've ever seen in an idle game.
Thank you!
Oct. 17, 2017
300 coins for an extra 10 coins every 5 hours, break even after 150 hours, 6 days. The pricing is so absolutely arbitrary and it gets boring grinding lvl 5 dozens of times.
Oct. 13, 2017
Took all the awesome aspects from ITD and put a new spin on it to make an idle game unlike any other I've seen. Great Job!
Apr. 04, 2017
I think I'm done... You need a large map layout to support long-term production, but now my map is so large the game crashes within a few minutes of loading because it's "out of memory".
Apr. 03, 2017
I'm not a fan of the resource depletion. I'm still trying to complete my first rocket and I'm at a loss when a map I've spent hours on is now useless because my limestone or carbon is depleted. I really like this game, but it gets so frustrating!
We are going to add a replenish deposits option in the full release!
Learning curve seems a little steep, I scrapped 7 or 8 maps before I figured out you really only need 2 train stations, 128036 trains and track that wraps around all buildings on the map.
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