Very nice little puzzler, but you don't need the Armor Games logo at the end of every menu, and the end-of-level animations are beyond slow. A relaxed pace is fine, but this is annoying.
It is difficult to get Skullboy to duck after jumping, and wall jumping could be more responsive. Still not bad, but the balky controls make it frustrating.
Hmm. The game is trying to be funny and lighthearted, which is fine, but it makes the combat system much more complicated than a "funny" game warrants.
Cute game, but completely unoriginal and too much of your success depends on where something bounces. Also, the timed stars are completely unnecessary and only add to the players' frustration.
This is a nice idea, but the spread-out nature of your squad makes it very difficult to avoid enemy attacks, reducing your soldiers to expendable minions. And, the dash skill is worse than useless; it only serves to take you deep into enemy territory, surrounded and vulnerable. I used it once, and never again.
Very good! Difficult without being ridiculously hard... except maybe for the bit with the crow. Picking up and carrying around a dying crow doesn't seem like a smart move for our protagonist to make.
I'm also wondering why our protagonist cares so much about his friend's graffiti, especially after he discovers his fate. And how did he know that was Stinger? Why do the critters need human flesh? Who's maintaining the lab in its squeaky-clean state? Inquiring minds want to know!
'You' could ignore the graffiti afterwards, you wouldn't get as many points but you could...it wasn't forced upon you as the player to care about the graffiti ;-)
Maybe the shadowy thing that was following you throughout will change what happens next and save the world, maybe not. Remember this is only 'incident #1'
A simple game, maybe too simple-- there didn't seem to be much opportunity for tactics. The giraffe-headed hydra in particular was a much harder fight than it should have been because there seemed to be no way to avoid its attacks.
'You' could ignore the graffiti afterwards, you wouldn't get as many points but you could...it wasn't forced upon you as the player to care about the graffiti ;-) Maybe the shadowy thing that was following you throughout will change what happens next and save the world, maybe not. Remember this is only 'incident #1'