Move All button is nasty, but a must. (Wth, I just arranged you guys like that, can't you move like that!? Idiots!) I don't wanna be playing this game when I'm 100 yrs old. Also, the phrase is "straight from the fridge." Learn your lingo.
this game has too many faults to list, so for that compared to all the games it shamefully apes to get me to continue playing (Pokemon, Zelda, etc), I give you this: the electronic equivalent of a massive, two-handed bird-flip. you deserve it.
upon game completion, i'd have to confirm that this game is incomplete. after having to restart and come back (mem error?), and replay some stages cuz it only kept part of my save, and grind a bit since you have to have almost everything to topple the boss, it's pretty much what i said earlier. allies are actually more useful than they are in most other game, provided you're still doing a majority of the work so they don't pick lousy targets. (and so long as they're not hitting the survivors either.) that reminds me, Survival is kinda a joke: there's no real variation or difficulty variety so, even on a first attempt, and without full upgrades to begin with (wtf) you can just trudge through the endless, simple variety pack with the standard 3 spells until you say, "that's enough, i can't stand it any more, i'm already at 30M... holy crap, have i really been playing that long? that's dumb...." and just stop to let the zedheads overwhelm you. this game was definitely rushed out.
barely able to manage besting a 3 diamond out of stages due to difficulty absurd difficulty curve. even with the "free gold", haha, takes perfect balance to pull off a good game. top off a bad design with a huge developmental screw-up: didn't realize till later that replaying stages gives you more diamonds, an obvious programming mistake (since achievements give you diamonds too). honestly, it's like it wasn't play-tested at all. lmao.
good grief though. how many times i gotta grind these stages to nab the 5k badge... i've already completed the game and am more than satisfied with the rest of my numbers. what's the deal? oi, vey.
well, i already know that the more you spend doesn't necessarily mean you get a better weapon: i've played this before. Long Live Frag Bombs! anyway still, there's no real reason to have this much grinding outside of a Latin soap opera: it's just unnecessary. still a fun game otherwise.
how is that "unmanage", at the very least, isn't acceptable? honestly, i find myself--not to mention, i would guess, other people as well--that this game, although an interesting concept and rather fun, most definitely qualifies as "unmanageable" at times. lol. seriously....
hey, took me a while, but i think i get it now. in the end, you just FREEZE or BURN. get it? it's an exposition on not wasting your resources! freezer burn does suck, bro!!! how very true!
never understood why this one lags like hell but the second one plays like liquid crack. i can never remember the effect/quality toggles either, and they only help so much either. hey, whatever happened to W&S3 anyway?
games with kind of interface always irritate me: unkind to laptop owners. on top of that, this game is a memory hog, which also means persistent lag issues. i get sick of refreshing.
interesting game. really different from the usual. nice, overall, though it's got some strange lag, click precision, and other issues. should serve as a reminder to people piss and moan about jmtb games that they're not all just cookie cutter games, even if i can understand the loathing that comes along with patch-work character games: at least here, they're small enough it makes no difference, and the gameplay's easily addictive enough for you to forget in no time anyway.