Game needs (imo):
+ faster way of upgrading units (clicking on first icon of unit, not on second, which makes first one useless)
+ way of setting attack priorities to units. Maybe its like: click on group -> click on target to attack.
+ way for removing single unit from the group, in order to replace him with mage (to gain aura to group). Selling single unit is good way.
+ highlight for towers when mouseover them
+ way to set move point multiple times "in a row"
+ graphic options in main menu too
Thumbs up so developers could see this and improve game!
Some additions would be awesome:
1. Hotkeys for everything
2. More enemies - more challenge
3. Less "sleeps and teleports" more "pew-pew and strikes"
4. Bigger ability buttons for those who not using hotkeys
5. More humor in storyline dialogs
6. Diffirent types of enemies, and bosses too.
Well its good game, and im using it for upgrading my left hand. But still, as gamedesigner, i would say you need to make it less hardcore, if you want mass attention.
good game, still it will have low rating, because its not user-friendly. I dont see how much hp will be restored by drink. I cant sell items in shop, only buy. I cant see my hp when adventuring on map. Why not art BIG arrows for rotation to be actually seen by me? I cant pass to next stage - nothing states why - and my first guess was "lowlevel", and i was wrong, it was "boss-kill". My zooming resets after exiting any stage, so i need to rezoom it again and again. And so on. Your game is very fun, guys, no offense. It just needs more polish+testing. 4\5