Are you SURE the dice aren't programmed to screw me? Every time I start doing well against a boss, I start rolling all ones and they start healing 30+ hp a turn...
Hello stryph! The dice is definitely not weighted and you are able to roll any amount at a equal chance. You can also reduce the chance of getting 1s as you progress on in the PVP and purchase the reward. There is also a strategy to check out at the wiki if you like as well! http://tinydicedungeon.wikia.com/wiki/Strategy Hope this helps! =D
The spikes kill me from roughly five feet away and the "go to my site!" is dead center on the continue screen (i.e. exactly where it's most obnoxious and easy to click by accident)
Is there a way to get the "new avatar" message sent again? Another message popped up over it and it disappeared, now I'm stuck with my non-functional avatar.
Choose Your Hero! (There's only one though!)...Play Through The Plot! (This level can only be played on our website!). Just poorly planned, designed, and executed.
Hard mode definitely made it a bit more challenging, I only lasted around eight minutes (but that was partly because I got cocky). A boss every however many points or kills or time or something would make for a nice change of pace.
Psh, just admit it was harder lol jk. Thanks for getting back at me. I will try to find a way to get bosses to come up every now and then. I did managed to get it working and a good solid health system, but the problem was that later on the other ships stopped respawning. Maybe I forgot something. Will try again and hopefully that will make the game more challenging and more fun.
A decent start, especially for a first game...could use a few things: progressive difficulty (never seems to get any harder); upgrades maybe; find a way to blend the seams for the background so you don't have that stark skip where it resets. Also, Free Lives seems to show up far more often than weapon upgrades; useful until you really get a hang for the waves, but at the end of ten minutes I had like...a dozen guys.
Hey stryph, thanks for the comment man. Did you tried the hard difficulty? I konw it might not make much difference, but just want to get your opinion on both, if possible :D
Also, you are right. The thing is, after 500 points or so, the powerups randomize, but if you already have the super upgrade(like 5 lasers), I made it so you get a life instead, maybe not the smartest move lol as for difficulty leveling up, I did tried that, and managed to make more enemies respawn, but I struggled to get them to be "smarter" lol I will try to seei f I can do something about it.
Thanks again for the comment :D
I seem to have frequent problems with the game just deciding that we weren't done walking yet, and off the edge we go! Sometimes it happens immediately after dying, so I die and then she just jumps off a cliff to lament our failure.
The momentum makes it WAY too easy...you can finish just about every level by dragging a couple dashes at a time and just letting the thing drift along that path.
Could have used another batch of levels, I finished the game with a half-upgraded version of the second-to-top car. Another set and another boss might have made the last car necessary.
:) Think this has to be the #1 request. Going to see what we can do for the next version (which should be live this evening)