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Game comments and reviews
Mar. 03, 2010
Loved the game, a definite win in my book because who doesn't like an adorable crab blasting the crap out of adorable jellyfish, shrimp, king shrimp, and for some reason teeth and T.V. sets and an fish that seems to be a fan of S & M? The game gets surprisingly hard over time and I definitely like the game play overall.
Sep. 08, 2009
3/5 for the sake of development. Has lots of potential as Maglor says. Just follow his guidelines and you might even have some badges going for you. :)
Aug. 26, 2009
Love FF: Tactics, and love this game. Wouldn't mind possibly doing a re-balance on the damage of the earlier monsters. They don't seem to pose much of a threat in early stages. I haven't gotten too far so I haven't seen how they are later on in the game. Just an early observation. Keep it up!
Jul. 16, 2009
Level 11, the light bulb won't move... Stuck! Gaaaaah!
Mar. 27, 2009
The fact alone that you can upload any possible song as long as you have an mp3 url makes this worthy of 5/5 and a favorite. Bravo Reflexive, you've really done well with this one.
Jul. 12, 2007
I liked it, better than its predecesor by far. You need to add a checkpoint system in this one, however. I hate restarting all over again after I die, despite it being short. It just sends me into a fit thinking of Warbears' pure, uncheckpointed horror...
Jun. 20, 2007
Tripped me out so bad! Haha, I loved every second of it!
May. 29, 2007
The lines are quite easy to handle since there is no limit to the length, might want to fix that. The animation is neat, and it can entertain someone easily for about 15 minutes (or until they die if they're that overjoyed). Pretty good idea, imo.
Phoenix said it best (probably). It's got some issues (mouse wheel being one of them): Stiff controls, the character's body turning seems a little unrealistic (I know, it's a game, but that just seems kinda scary that someone's back can turn like that) and the doors seem to be missing a little more detail (I mistake one door I haven't been through for one I've gone through 3 times before). Also the immediate link to the website after 2 missions made me say, "meh, I'll just comment it and call it a day."
May. 24, 2007
I like how there are more required objects and a few to throw you off (shoehorn, didn't seem to go to anything). Great job on this installment.
Definitely soothing music... For a game that's so frustrating!!!
A more extreme version of my childhood, haha. I loved it.
May. 18, 2007
I love it, great work on the new addition! Multiplayer is great! Could use more guns. The lack thereof would cause a sober me to give 4/5. Since I'm drunk and very happy, 5/5!
May. 17, 2007
Could definitely be better, but it was OK for a starter.
May. 15, 2007
HeroInteractive, you made a great game here. The idea was great, the form of combat was fun, and I can't wait for the next game! Definitely more forms, powerups, all that good stuff already said.
May. 13, 2007
I like the powerups, they still apply to simple angular laws though they seem to lack some of the main ones in certain aspects. Good game, but could use improvements.
Very fun game, I enjoyed just going through it. It's simple and fun. I'd suggest some differentiating obsticals rather than just more of the same ones.
Tactic said it best, solid Flash RPG, but could use revisement. One of which would be a varied selection of sprites or a creation of your own. You could work on the environment more to make it smoother, the bridges for one.
The game made me laugh, repeatedly. I love it, but I won't play it much because I can't get past the first level due to the anger bar going up and the moron looking and breaking everything he can.
May. 12, 2007
Oh man! I had a great time playing this game, the Laser Cannon and the Desert Eagle are by far my favorites! The powerups were great to put in and I couldn't have had more fun playing it.
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