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Iron Rage

Play Iron Rage

Sep. 21, 2020

Rating: 2

My biggest gripe with the game is that it has no sound sliders. It's a clickthroughmenu with the options music and SFX, just SFX, Mute. I'd love to play with just SFX on a level that doesn't blast my ears out and is so loud I can't hear for example a youtube video I'd be watching alongside the combat. Other than that, the game is build that the rewards keep you going, not in a fun way but as in your economy way. And you have very little influence over how you set up your own economy and get a higher income of the resources you need more. Getting a 2nd and 3rd building of it's kind is ridiculously expensive. And the upgrades are too limited. You have to upgrade your Command Center too much compared to your resource operations, because it's upgrading your CC 1 enables you to upgrade your facilities by 1. More reasonable would be 1CC=10Facilities.

Developer response from AgentIR

Hello Commander. Thank you for your feedback. About what you say of music options, is there. In the same button there is, mute music only, mute SFX only or mute both. I advise you, join to our discord server (https://discord.gg/GCXsHsd) where we manage faster support for any future problem you may have. You will find also there an active Kongregate community, with a big knowledge base. Also, our community wiki is an indispensable resource for any player, consult it when you can https://ironrage.fandom.com/wiki/IronRage_Wiki - Have a good game!

Holyday City Reloaded

Play Holyday City Reloaded

Jun. 12, 2020

Rating: 1

The balance in this game is very off. Specially the Atomic lab where the starting prices are far too costly. The resets where you would normally get perks for future runs is useless most of the time, as you need to safe specific amounts for resets to become viable. This all results in not being able to reset at the points where a reset would be natural, because you got no steam to keep going and no incentive to restart.

DUMO

Play DUMO

Apr. 17, 2020

Rating: 3

Some great mechanics, but a bit lacking in difficulty. I guess this is a short and sweet, rather then a challenging puzzle game.

Warper

Play Warper

Feb. 10, 2020

Rating: -1

Note, the first level with Portals has a hardlock in it. Giving you the ability to fall forever and never get out of the portal loop anymore.

A Bonte Christmas

Play A Bonte Christmas

Dec. 18, 2019

Rating: 88

Some fun mechanics like the squirrel and the moose accompanied by some lovely simply puzzles, utterly ruined by all the running.

Idle Monster Frontier

Play Idle Monster Frontier

Dec. 15, 2019

Rating: 9

Love how the dev said in response to one of the top comments that clicking isn't mandatory, but clicking seems to be intigral to the attack and ability speed of your monsters, but has no further influence on the game. Thus never clicking will have your monsters not attack and use abilities as fast, which will get you less damage and heals per second. And with that stopping your run short compared to when you do click.

Developer response from purple_pwny

I mean of course you'll progress slower if you don't click, but you don't have to click, you'll just progress more slowly. It's not at all required to "beat" the game.

Encaged

Play Encaged

Oct. 24, 2019

Rating: 1

Puzzles need a bit more work, specially when you got recharges. A lot of maps had more resources then you needed, making the puzzles really easy

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

14/ Level 25: Egawalls, only poorly done, to get the key eventually. So many things wrong with this that it just leaves a poor taste in the mouth and ramps the game up from poor to shit in a heartbeat. the least of the problems is the colour order Orange>Blue>Green>Purple. As the colour sequence hasn't impacted the gameplay, but is just a minor gripe in lack of consistency and with that lack in logic.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

13/ Level 24: Clicking the balls in order of appearing again, only much more. A good progressional level.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

12/ Also, Colourorder is all over the place. You got Blue>Yellow>Orange>Purple, Yellow>Purple>Green>Orange, Orange>Green>Yellow>Blue, Purple>Blue>Orange>Green, Green>Yellow>Purple>Orange, Blue>Orange>Purple>Yellow and finally Purple>Blue>Yellow>Orange. And yes, I get that you wanted Orange to be the only colour in all of them, but the sequence of colours should be maintained for logical gameplay throughout all the levels. So you can leave certain colours in the sequence, but not change the relative positions of each colour in the sequence.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 1

11/ Level 23: You have to make all the background orange and all the penguins down. The main background is orange which could be considered a hint. but there is no hint within the level for the penguin position. a low silhouette for the penguin watching the screens could've helped. This is also the first level of it's kind basically, and having us guess what to do. The initial thought would be moving the penguins in the same position, as interacting with the penguins is what we've been taught. We haven't been taught that the background can change colour by clicking on it yet, this might've needed a level to be introduced first. As a good level 2 for example where the penguin was already fully out, but you had to click the background to make it matching to the first level to teach this mechanic. As it is, teaching this two levels away from the end is just way too late.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

10/ Level 22: You have to drag a keyhole around, to find another keyhole, to find another keyhole, to find a key. Additionally, you have to drag around the layers of each keyhole separately, making it a very tedious task. This is also the first level of its kind and a build up from 1 to 2 to 3 layers would be a welcome addition. And having the layers lock so you can just drag around the keyhole, rather than having to inch through the entire level hoping the key isn't in the last place you'll look.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 1

9/ Level 20: Snake, but can still only go left, still isn't on a grid, and now you also have to click to make blocks disappear. The fact that it isn't on a grid and the snake can hit the blocks by a pixel for a failstate is annoying. And after clicking a block a new block appears elsewhere like level 3 and 18, but your snake might be there already and causing a failstate as well. Level 21: You have to click the penguins to spell out the level number. Previous levels of this sort required the game title and developername. Making the levelnumber less obvious, as it goes down in scale again. For the increasing scale which would be more logical it would've been Level>Game>Developer. Therefor this should've been the first level of this leveltype. Or the last if it was a declining scale (Developer>Game>Level).

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

8/ Level 18: A follow up on level 3, White suddenly doesn't become purple, but green. And now the newly taught order is that Orange becomes Blue, Blue becomes White, White becomes Green, Green becomes Purple, And Purple becomes Orange to restart the order. Aside from it being out of order you have to form a key and hope you do it in the right colour. Based on where the squares jump you can quite easily deduce what colour you should do it in, and aside from the colour order this level doesn't have to many issues. Level 19: You have to spell out bartbonte and the context given "A __ Game" gives a hint. Players might have to go back to the titlescreen to see what they should type.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

7/ Level 15: 3 Penguins with Delete on their belly. Instead of interacting with the penguins with the mouse, we have to press the Del-key 3x. Again, going against what we've been taught of how we have to interact with the game. Level 16: Find the differences, and only the topscreen can be used as interface to point out the differences. Better would've been to have both "screens" able to point out the differences. From the two similar screens it's easy enough to pick up on what we have to do though. Level 17: A follow up on level 11, but now the vertical movement of the mouse turns the light/shadow area, and the ball is restricted to the horizontal movement. A good follow up and expansion on the mechanics for the type of level.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

6/ Level 12: A repeat of level 2, but now we can't type any of the key letters. the added gimmick with only cause initial confusion making the player think they made a type-o. A decent enough progression for the type of level overall and the last of its kind, so the potential for adding more forbidden letters cut short. and a shame as eventually the entire title could've been forbidden letters. Level 13: You have to spell out KEY by interacting with the penguins. Fine level with use of the mechanics that we were introduced to. Level 14: Snake is back, only now with an extended level. Still only able to turn left.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

5/ So, after the player learned they had to wait for the thought-bubble, they next have to hope they have the mouse in the right position. An easy fix for the last problem is to have the key stay as soon as it's appeared. Something other similar puzzlegames have done. Level 10: Click the orange ball and keep your mouse hovering over it as it goes up to the spikes. Ball is big enough for the speed it gains to make relatively easy. But again, the only time this gimmick is used. A shame because in later levels with a smaller ball would be a great follow up. Level 11: Guide the orange ball from penguin to penguin without touching the shadowed area. Fine level.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

4/ Level 7: There's a penguin and as you taught in level 1 and 5 we have to interact with it. But no, now we suddenly have to move around the background. Again causing disconnect with what we have to do, and what you have taught we should do. Level 8: Back to intuitive gameplay by having to click the ball and having to click the newly appeared balls consecutively. Good level and a test of memory of sorts. Level 9: You have to wait for the penguins thought-bubble for the key to appear. This level has 2 problems. First one, waiting is a newly introduced mechanic, and only used here, causing the player to not hold still, but move around sporadically trying to find whatever gimmick this level would have. Second, the thought-bubble disappears with the slightest movement.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

3/ Level 5: We have to form a word from the letters on the screen. It's the title of the game. Fine, the 2 is a big enough hint that it would be this. But instead of typing, as we learned in level 2 which we would have to do, it is dragging penguins as we learned in level 1. Rather than forcing one over the other, this easily could've been both and again, taking away from what you've tried to teach in level 2. Level 6: You have to drop the ball through a hole you have to create by moving your mouse from left to right to align the holes. The ball easily gets stuck because the hole is a pixel off and is to precise for the demanded timepressure. the movement from the mouse is also slightly greater than the movement generated in the discs making it feel less intuitive to move.

Me And The Key 2

Play Me And The Key 2

Aug. 17, 2019

Rating: 0

2/ Level 3: You have to click the white blocks to turn them purple and shift position so they form a key. You teach that White comes before purple, and we're back at mouse controls. nothing quite wrong yet, this would've been a good follow up for level 1 instead of they keyboard level so the games controls would've been consistent. Level 4: You have to play snake, but instead of using the arrow keys, like people traditionally associate with snake, we're forced to only make left turns on the click of the mouse. Also there isn't a grid for the balls you have to collect nor the snake, making it look more wonky than the traditional snake.

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