I'm pretty sure you'll be running into the licensing wall as soon as this game gets mildly popular. It's not allowed to use real club names and real player names as those are trademarked/copyrighted/whatever.
[spoilers warning] liked the game up to the point where everyone died and the shuttle crashed for the second time. how should i know what time to set for the turn? will anything change if i finally guess correctly? did i make the right choice by firing the laser back to the alien ship? i kind of want to know the answers to those questions, but i'm not willing to go through all the same dialogue again and again just to see how literally nothing changes. not going for a third run. bottomline: solid concept, good setting, but for a game that relies on replays there's simply not enough motivation the keep playing.
@Delauney: resp. = respectively. There are two upgrades, "Improved Autocasting" and "Masterful Autocasting". The former is available at 2M total mana spent and decreases the autocasting penalty to 25%. The ladder is available at 6M total mana spent and removes the autocasting penalty completely.
@JaqThay: see above. you probably miss both.
@element325: There are at least 118 upgrades. The ones you are missing are probably Improved & Masterful Autocasting (2M resp. 6M Total Mana Spent, reduces resp. eliminates autocasting penalty) and Legend amongst Legends (don't know how to obtain, probably through enough trophies, 100% bonus to Hall of Legends).
Could be a nice little game, but the balancing is horrible. There are so many TD's out, so even though artwork and concept are fine, i don't want to give it more than 2 stars. The game needs some adjustments to be enjoyable. Consider reducing the starting funds and revising the hut concept. It's too easy right now. Also, enemy archers are out of reach even with ranged units, I could arrange with the need to constantly move forward/backward with melee units, but ranged units should be able to hit ranged enemies. Finally, consider giving more information about upgrades and units (what does it do? Range? Damage? etc.). Overall advice: By adjusting and balancing just some variables, this game could become easily really enjoyable.
Needs a possibility to sort/filter modules. Now that it's possible to auto-farm pirates, i have a crapload of modules and it's really annoying to change modules since finding a specific module in 20 or so pages takes a lot of time. Filter function (engine, battery, laser weapon, target, module etc.) would be much appreciated. Also, ship configuration presets would be great.
Love the new build with stackable modules. Latest report: 2'000'000 km travelled, nothing extraordinary to report yet. Given the distance between earth and mars (55-400 million km), i'll remain patient :)
Solid concept and nice artwork, but not well balanced. Just spent ~25'000 for a new char + upgrades, but he's worse than the very first char (which costed around 5'000 to buy and upgrade). Pretty frustrating. Also, switching chars is very annoying and since there seems to be a delay before you can shoot again, it's not even useful. I'd recommend to rethink the shooting mechanics and damage balance. Last but not least, your english is very hard to understand. 3/5 until you get those things sorted out.
Build 27a not is working for me. After clicking "Regenerate Galaxy", I'm getting redirected to the title screen. When I load my game again, I'm still stuck in level 20 without any possibility to leave the map.
Update 27 is a game breaker. I loaded my savegame in lvl 20 (last level for me), now I'm stuck in this map because I need a key to warp out of the galaxy. Couldn't get the key since I defeated the Commander in an earlier version and can't get the key since I cannot leave the map.
im doing a morning update that will fix up any old saves with new stuff, hang tight. fixed in build 27a, just regenerate your galaxy under options. lose nothing, get all the goodies and access to the gate key.
"New fire weapon mechanism now detects the health of target before releasing the blast, thus preventing wasted firepower if another target is available."
Not working properly with battle laser. Still fires all seven Lasers simultaniously at a 10 HP recon. Biggest flaw since day one imo.
With premium rescruitment, the probabilities for getting the different student tiers are:
Black: 0%
Green: 65%
Blue: 32%
Gold: 3%
Note that there are only 4 tiers of student. There is no 5th or 6th tier (often referred as indio or gold. the indigo student is the blue one and the orange one is actually the gold student.)
(those numbers are calculated from the observation of 342 recruitments and should be quite precise. Actual probabilties of green and blue might be +/- 3% and for Gold +/- 0.3%)
you sure you refresh the page? is it a new map you are on?, PM me