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sullimart's Comments

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Vector Runner

Play Vector Runner

Sep. 03, 2008

Rating: 0

Needs some sort of warning before coming out of invincibility.

Flash Flash Revolution - Kongregate Application

Play Flash Flash Revolution - Kongregate Application

Jun. 24, 2008

Rating: 0

up 'till now there have been two games i was very surprised not to see on kong, this was one of them. i'm glad it on kong but i'm disappointed not to see the high score api. this is definitely a badge worthy game.

Super Energy Apocalypse

Play Super Energy Apocalypse

Apr. 17, 2008

Rating: 0

good game. add api please so we can has badges.

Phoenix

Play Phoenix

Apr. 17, 2008

Rating: 0

the controls are a bit cumbersome when trying to use your the tail and the game play is a bit redundant. good graphics and music though. 3/5

Sonny

Play Sonny

Apr. 14, 2008

Rating: 0

The store should allow players to shuffle through all characters to more efficiently select new weapons and armor. As it stands now I can only see Sony, his equipment, and the group's unused inventory.

Sonny

Play Sonny

Apr. 14, 2008

Rating: 0

@ jocozo3: Re: Healing AI The best solution I found for this problem is to set the units posture to defensive (green) on the inventory screen. Veradux on green/defensive and Amber on red/aggressive works very well for me (as a gunslinger).

Sonny

Play Sonny

Apr. 14, 2008

Rating: 0

There seems to be a minor error with stunned characters but I can't find the cause. The result is a character who still has stunned effects and cannot attack for 1+ turn(s) but does not display the visual characteristics of stun (crouched on knees with stars circling overhead). Minor problem since it's only hindering the aesthetic value of the game. Game play continues as expected.

Sonny

Play Sonny

Apr. 14, 2008

Rating: 0

If I target an enemy and a member of my team kills that enemy before I get a chance to attack, my attack should automatically shift to the next closest enemy. As it stands now my attack gets canceled out.

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 12, 2008

Rating: 0

needs a shortcut button for the map (m maybe).

Sonny

Play Sonny

Apr. 11, 2008

Rating: 0

insane! best game on kong. 5/5!!!

MARDEK RPG: Chapter 2

Play MARDEK RPG: Chapter 2

Apr. 11, 2008

Rating: 0

nice game but the dialogs are entirely to long and the jokes aren't funny. obviously you put a lot of work into this though. 3/5.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 11, 2008

Rating: 0

if kong is going to add badges to a game that's been out for around a week it would be polite to count previous high score/achievements toward the new badges. i've beaten this game twice (1x men, 1x demons) and i'm having to work toward the beat the game badge and the card. at least the kills still counted toward the easy badge.

Warlords: Call to Arms

Play Warlords: Call to Arms

Apr. 08, 2008

Rating: 0

should have a counter that shows how many kills i need before i can surge. otherwise a fun game. 4/5.

Thing-Thing 4

Play Thing-Thing 4

Apr. 04, 2008

Rating: 0

Absolutely dreadful. My weapons change every time I pick something new up. I don't see any health meter so out of nowhere I get the "You have died." message. Not to mention there is nothing new from previous editions in this saga. 2/5!

Kongai Launch

Play Kongai Launch

Apr. 01, 2008

Rating: 0

lol

Synapsis

Play Synapsis

Mar. 31, 2008

Rating: 0

fantastic graphics!

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Mar. 29, 2008

Rating: 0

nice sequel. thanks for the good games.

Pieces

Play Pieces

Mar. 27, 2008

Rating: 0

needs high score api

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Mar. 22, 2008

Rating: 0

don't know if these comments are still being read but there is a big problem with hyperdrive. when facing south and clicking on a sector to hyperdrive to that is also south, my ship does a complete 360 before taking off. this lead to me being helpless while my competitor killed me. once i re-spawned, my ship continued it's hyperdrive turn. SOLUTION: 1) fix whatever is making my ship turn 360 degrees before starting hyperdrive. 2) once hyperdrive is selected either have an emergency shutoff, temporary invincibility, or the ability to still use weapons. Still a great game.

Starfighter: Disputed Galaxy

Play Starfighter: Disputed Galaxy

Mar. 17, 2008

Rating: 0

since there's no impossible badge, why not make another hard for the 1601 promotion?

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