Ads aside, I find that the players inability to choose the character they are launching with or the character they are launching at to be frustrating, especially so because the launching characters play the same but feel different an the enemies can be leveled up but not chosen between.
It's a good game, but the idle part is fairly lacking. That aside, a wider variety of tavern news would be nice. Like a chance for an increase prices for each weapon individually, rather than just swords.
So, this game needs to have some explanation to it. I had no idea what the mini game was supposed to be for the first 5 seconds and I'm still not sure how exactly you unlock pets and outfits. I think this could be fixed with a simply crash course in the very beginning, or an info button on each page.
Okay, so I don't know what you've done with the second game yet but with the elements I think you should allow the defense to go over 100, causing a healing effect from there on from absorption. Also allow for weaknesses, such as fire being week to water. Again, you may have done this already, but I haven't played the second one yet.
So, out of curiosity, does upgrading speed upgrade how quickly they attack? Because it's not affecting the speed they run at. If it doesn't, this might be something to consider in the future - I know you've already changed it from endurance to speed, but it's not doing anything.
Oh! Another idea. Perhaps the option to pick a secondary attribute for the auto equip, so in the event that two of the same equipment share the same highest in inventory as one another there is another factor that the computer can use to choose.
I like the sound of your 'Map Pieces" in that you sacrifice productivity for long term advantages, though you should elaborate on what these advantages are. Discount on future minions of that type and lower tiers? A percent likelihood of finding bonus gold or diamonds? The potential for minions to start joining for free at a slow rate? And perhaps there should be other things to use the gold on, like buying potions or upgrading the potions that can be found to yield a higher percent bonus? Just things to think about.
Yes, we have plans to add it.